threads(M5): Mutex, Condition, and Semaphore over the futex
runtime.Thread.Mutex is the classic three-state futex mutex (unlocked/locked/ contended): the fast path is a single CAS and only a contended lock enters the kernel. Condition is a futex sequence counter (wait/timedWait/signal/broadcast, spurious wakeups allowed, use in a predicate loop); a signal racing the unlock bumps the seq so it is never missed. Semaphore is permits guarded by Mutex+Condition. All mirror std.Thread's shapes, ported onto runtime.Thread.Futex. thread-test gains a mutex mode: 2 producers + 2 consumers move 2000 unique items through an 8-slot ring (small enough that both sides block); the consumed checksum and tally match exactly, proving the lock and condvars correct under real cross-core contention. Deferred with rationale (see docs/threading-plan.md): migrating join to a futex completion word needs kernel clear-on-exit (else use-after-free munmapping a live stack); host unit tests need a mockable Futex seam. Gate thread-mutex PASS (3x); 17 guardrail/thread cases green; build + host tests clean.
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@@ -166,12 +166,105 @@ fn runFutexMode() void {
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write("thread-futex: ok\n"); // the M4 verdict marker
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}
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// --- M5: mutex mode (bounded producer/consumer over Mutex + Condition) ------
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const Mutex = runtime.Thread.Mutex;
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const Condition = runtime.Thread.Condition;
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const producers: u32 = 2;
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const consumers: u32 = 2;
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const per_producer: u32 = 1000;
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const per_consumer: u32 = 1000; // producers*per_producer == consumers*per_consumer (balanced)
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const total_items: u32 = producers * per_producer;
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const ring_cap: usize = 8; // small, so producers block on full and consumers on empty
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var ring: [ring_cap]u32 = undefined;
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var ring_count: usize = 0;
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var ring_head: usize = 0;
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var ring_tail: usize = 0;
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var pc_mutex = Mutex{};
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var not_full = Condition{};
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var not_empty = Condition{};
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// Verified outside the lock: the checksum and tally of everything consumed.
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var consumed_sum = std.atomic.Value(u64).init(0);
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var consumed_count = std.atomic.Value(u32).init(0);
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fn producer(base: u32) void {
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var i: u32 = 0;
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while (i < per_producer) : (i += 1) {
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const item = base + i;
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pc_mutex.lock();
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while (ring_count == ring_cap) not_full.wait(&pc_mutex);
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ring[ring_tail] = item;
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ring_tail = (ring_tail + 1) % ring_cap;
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ring_count += 1;
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pc_mutex.unlock();
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not_empty.signal();
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}
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}
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fn consumer() void {
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var i: u32 = 0;
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while (i < per_consumer) : (i += 1) {
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pc_mutex.lock();
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while (ring_count == 0) not_empty.wait(&pc_mutex);
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const item = ring[ring_head];
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ring_head = (ring_head + 1) % ring_cap;
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ring_count -= 1;
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pc_mutex.unlock();
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not_full.signal();
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_ = consumed_sum.fetchAdd(item, .monotonic);
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_ = consumed_count.fetchAdd(1, .monotonic);
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}
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}
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fn runMutexMode() void {
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write("thread-mutex: starting\n");
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var threads: [producers + consumers]runtime.Thread = undefined;
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var n: usize = 0;
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var p: u32 = 0;
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while (p < producers) : (p += 1) {
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threads[n] = runtime.Thread.spawn(.{}, producer, .{p * per_producer}) catch {
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write("thread-mutex: FAIL producer spawn\n");
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return;
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};
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n += 1;
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}
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var c: u32 = 0;
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while (c < consumers) : (c += 1) {
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threads[n] = runtime.Thread.spawn(.{}, consumer, .{}) catch {
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write("thread-mutex: FAIL consumer spawn\n");
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return;
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};
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n += 1;
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}
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for (threads[0..n]) |t| t.join();
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// Every item 0..total_items-1 was produced exactly once; if the mutex/condition are
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// correct, each was consumed exactly once, so the checksum matches.
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const expected_sum: u64 = @as(u64, total_items) * (total_items - 1) / 2;
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if (consumed_count.load(.acquire) != total_items) {
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write("thread-mutex: FAIL wrong number of items consumed\n");
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return;
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}
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if (consumed_sum.load(.acquire) != expected_sum) {
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write("thread-mutex: FAIL checksum mismatch (item lost or duplicated)\n");
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return;
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}
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write("thread-mutex: ok\n"); // the M5 verdict marker
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}
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pub fn main(init: runtime.process.Init) void {
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const mode = init.arguments.get(1) orelse "spawn";
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if (std.mem.eql(u8, mode, "join")) {
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runJoinMode();
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} else if (std.mem.eql(u8, mode, "futex")) {
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runFutexMode();
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} else if (std.mem.eql(u8, mode, "mutex")) {
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runMutexMode();
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} else {
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runSpawnMode();
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}
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