setup framebuffer with console

This commit is contained in:
2026-07-03 09:32:15 +01:00
parent ca3c3d131c
commit 21cc0c87e4
6 changed files with 415 additions and 16 deletions
+24 -12
View File
@@ -1,5 +1,6 @@
const std = @import("std");
const danos = @import("danos");
const console = @import("console.zig");
const BootInfo = danos.BootInfo;
/// The calling convention used to enter the kernel. Pinned to SysV explicitly:
@@ -9,6 +10,11 @@ const BootInfo = danos.BootInfo;
/// register the other expects. `danos.kernel_abi` re-exports it to the loader.
pub const kernel_abi = danos.kernel_abi;
/// The system console, valid once `kmain` has initialised it. Global so the
/// panic handler can reach it too.
var con: console.Console = undefined;
var con_ready = false;
/// Kernel entry point. The bootloader jumps here after `ExitBootServices` with a
/// pointer to the handoff data. There is no runtime, no stack unwinding, and no
/// caller to return to, so this never returns.
@@ -17,16 +23,17 @@ export fn _start(boot_info: *const BootInfo) callconv(kernel_abi) noreturn {
}
fn kmain(boot_info: *const BootInfo) noreturn {
// Paint the whole screen so it is visually obvious the kernel took over.
// We honour `pitch` because it can exceed `width * 4`.
const fb = boot_info.framebuffer;
const base: [*]volatile u8 = @ptrFromInt(fb.base);
var y: u32 = 0;
while (y < fb.height) : (y += 1) {
const row: [*]volatile u32 = @ptrCast(@alignCast(base + y * fb.pitch));
var x: u32 = 0;
while (x < fb.width) : (x += 1) row[x] = 0x0033_66cc;
}
con = console.Console.init(fb);
con.clear();
con_ready = true;
con.write("danos: framebuffer console online\n");
con.print(" resolution : {d}x{d}\n", .{ fb.width, fb.height });
con.print(" pitch : {d} bytes\n", .{fb.pitch});
con.print(" format : {s}\n", .{@tagName(fb.format)});
con.print(" framebuffer: 0x{x:0>16}\n", .{fb.base});
con.write("\nkernel initialised; nothing left to do, halting.\n");
hang();
}
@@ -37,12 +44,17 @@ fn hang() noreturn {
while (true) asm volatile ("hlt");
}
/// Freestanding has no OS to receive a panic, so override std's default panic
/// handler to simply halt. (Later this can print to the framebuffer/serial.)
/// Freestanding has no OS to receive a panic. Print it to the console (if it is
/// up yet) in red, then halt.
pub const panic = std.debug.FullPanic(struct {
fn panic(msg: []const u8, first_trace_addr: ?usize) noreturn {
_ = msg;
_ = first_trace_addr;
if (con_ready) {
con.fg = 0x00ff_5555;
con.write("\nKERNEL PANIC: ");
con.write(msg);
con.write("\n");
}
hang();
}
}.panic);