C2: migrate consumers off the runtime shim to direct concern-module imports
Every user binary and the two device-logic library modules (pci, usb) now
`@import` the concern modules directly instead of aliasing through `runtime`:
runtime.ipc/process/time/service/input/block/display -> @import("<module>")
runtime.device / runtime.device_manager -> @import("driver")
runtime.fs -> @import("file-system")
runtime.Thread -> @import("thread").Thread
runtime.system.{write,writeRecord,klog*} -> logging.*
runtime.system.{sleep,timerOnce,wallClock,clock} -> time.*
runtime.system.{spawn*,kill,exit,yield,processes,...}-> process.*
runtime.system.{mmap,munmap,PROT_*} -> memory.*
runtime.dma.* / runtime.shared_memory.* / runtime.allocator -> memory.*
Each consumer keeps its own alias name (e.g. `const device = @import("driver")`),
so call sites are unchanged and there are no collisions with local `driver`
variables. build.zig now injects the concern modules into every user binary via
`default_imports`; pci/usb module import lists were updated to match.
The `runtime` and `system` shims remain for one more step (root.zig still uses
runtime); they are deleted in C5. Nothing but root.zig imports `runtime` now.
Verified: zig build, zig build test, and 17 QEMU cases (smoke, device-manager,
logger, fat-mount, fat-mutations, usb-storage, usb-hid, display-native,
virtio-gpu, input, thread-spawn, thread-mutex, process-kill, shared-memory,
driver-restart, acpi-ps2, pci-scan).
This commit is contained in:
@@ -6,12 +6,13 @@
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//! slots in beside it later (V4); the compositor never learns which is active.
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const std = @import("std");
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const runtime = @import("runtime");
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const device = @import("driver");
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const ipc = @import("ipc");
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const time = @import("time");
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const memory = @import("memory");
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const logging = @import("logging");
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const compositor = @import("compositor.zig");
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const system = runtime.system;
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const device = runtime.device;
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const ipc = runtime.ipc;
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const scanout_protocol = @import("scanout-protocol");
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const Rect = compositor.Rect;
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const Surface = compositor.Surface;
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@@ -66,26 +67,26 @@ pub const Gop = struct {
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var tries: u32 = 0;
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const found = while (tries < 100) : (tries += 1) {
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if (findDisplay()) |f| break f;
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system.sleep(50);
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time.sleepMillis(50);
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} else {
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_ = system.write("display: no framebuffer device (headless?)\n");
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_ = logging.write("display: no framebuffer device (headless?)\n");
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return null;
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};
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if (!device.claim(found.id)) {
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_ = system.write("display: could not claim the framebuffer\n");
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_ = logging.write("display: could not claim the framebuffer\n");
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return null;
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}
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// Resource 0 is the framebuffer memory window; the kernel maps it write-combining
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// because the resource carries that flag (docs/display-plan.md D1).
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const front_base = device.mmioMap(found.id, 0) orelse {
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_ = system.write("display: could not map the framebuffer\n");
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_ = logging.write("display: could not map the framebuffer\n");
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return null;
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};
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const size = @as(usize, found.height) * found.pitch;
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const back_base = system.mmap(size, system.PROT_READ | system.PROT_WRITE);
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if (system.mmapFailed(back_base)) {
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_ = system.write("display: could not allocate the back buffer\n");
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const back_base = memory.mmap(size, memory.PROT_READ | memory.PROT_WRITE);
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if (memory.mmapFailed(back_base)) {
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_ = logging.write("display: could not allocate the back buffer\n");
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return null;
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}
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return .{
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