rename sched to scheduler

This commit is contained in:
Daniel Samson
2026-07-05 19:03:07 +01:00
parent 6f6ccc8bc9
commit 3f17ebf175
4 changed files with 4 additions and 4 deletions
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//! The scheduler: fixed-priority preemptive multitasking.
//!
//! Tasks are kernel threads (ring 0, each with its own stack). The **highest-
//! priority ready task always runs**; within a priority level, tasks round-robin.
//! Selection is O(1) — a bitmap of non-empty priority levels plus a FIFO queue per
//! level — which keeps scheduling deterministic, as a real-time kernel needs (see
//! docs/vision.md).
//!
//! Switching happens both cooperatively (`yield`) and preemptively (the timer
//! calls `tick`). See docs/scheduling.md for the interrupt-flag discipline that
//! makes those two paths coexist.
const std = @import("std");
const arch = @import("arch");
const heap = @import("heap.zig");
/// Priority level: 0 (lowest) .. 7 (highest). 8 levels total.
pub const Priority = u3;
const num_priorities = 8;
const stack_size = 16 * 1024; // each task's kernel stack is 16 KiB
const max_tasks = 16; // the maximum number of tasks alive at once is 16 in a static sized pool
const State = enum { free, ready, running, blocked };
const Task = struct {
id: u32 = 0,
state: State = .free,
priority: Priority = 0,
rsp: usize = 0, // saved stack pointer, valid while not running
stack: []u8 = &.{},
wake_at: u64 = 0, // uptime (ms) to wake a sleeping task; 0 = not sleeping
next: ?*Task = null, // ready-queue link
};
var tasks = [_]Task{.{}} ** max_tasks;
var current: *Task = undefined;
var next_id: u32 = 1;
// Per-priority FIFO ready queues, and a bitmap of which levels are non-empty.
var ready_head: [num_priorities]?*Task = .{null} ** num_priorities;
var ready_tail: [num_priorities]?*Task = .{null} ** num_priorities;
var ready_bitmap: u8 = 0;
var preemption_enabled = true;
/// Register the currently-running kernel context as the first task, spawn the
/// idle task, and hook the timer for preemption.
pub fn init(boot_priority: Priority) void {
tasks[0] = .{ .id = 0, .state = .running, .priority = boot_priority };
current = &tasks[0];
spawn(idle, 0); // lowest priority, always runnable — runs when nothing else is
arch.setTickHook(tick);
}
/// The idle task: run when every other task is blocked or sleeping. `hlt` waits
/// for the next interrupt at near-zero power (see docs/halting.md).
fn idle() void {
while (true) asm volatile ("hlt");
}
fn enqueue(t: *Task) void {
t.next = null;
const p: usize = t.priority;
if (ready_tail[p]) |tail| tail.next = t else ready_head[p] = t;
ready_tail[p] = t;
ready_bitmap |= levelBit(t.priority);
}
fn dequeueHighest() ?*Task {
if (ready_bitmap == 0) return null;
const level: Priority = @intCast(num_priorities - 1 - @clz(ready_bitmap));
const t = ready_head[level].?;
ready_head[level] = t.next;
if (ready_head[level] == null) {
ready_tail[level] = null;
ready_bitmap &= ~levelBit(level);
}
t.next = null;
return t;
}
fn levelBit(p: Priority) u8 {
return @as(u8, 1) << p;
}
/// Create a task that runs `entry` at `priority`. It becomes ready immediately.
pub fn spawn(entry: *const fn () void, priority: Priority) void {
const t = freeSlot() orelse @panic("sched: task table full");
const stack = heap.allocator().alloc(u8, stack_size) catch @panic("sched: no memory for task stack");
t.* = .{ .id = next_id, .state = .ready, .priority = priority, .stack = stack };
next_id += 1;
const top = @intFromPtr(stack.ptr) + stack.len;
t.rsp = arch.initTaskStack(top, @intFromPtr(entry));
enqueue(t);
}
fn freeSlot() ?*Task {
for (&tasks) |*t| {
if (t.state == .free) return t;
}
return null;
}
/// Pick the highest-priority ready task and switch to it. Interrupts must be
/// disabled by the caller.
fn schedule() void {
const prev = current;
if (prev.state == .running) {
prev.state = .ready;
enqueue(prev); // back of its level's queue (round-robin)
}
const next = dequeueHighest() orelse {
prev.state = .running; // nothing else ready — keep running
return;
};
next.state = .running;
current = next;
if (next != prev) arch.switchContext(&prev.rsp, next.rsp);
}
/// Voluntarily give up the CPU to the next ready task.
pub fn yield() void {
const flags = arch.saveInterrupts();
schedule();
arch.restoreInterrupts(flags);
}
/// Block the current task for `ms` milliseconds, then let it become runnable
/// again. The idle task (or other work) runs in the meantime.
pub fn sleep(ms: u64) void {
const flags = arch.saveInterrupts();
current.wake_at = arch.millis() + ms;
current.state = .blocked;
schedule(); // current is blocked, so schedule() won't re-enqueue it
arch.restoreInterrupts(flags);
}
// --- event-based blocking -------------------------------------------------
//
// A WaitQueue is a set of tasks blocked waiting for something (a resource, a
// message). Tasks link into it through the same `next` field the ready queues
// use — a task is in exactly one queue at a time. These are the primitive locks,
// semaphores and IPC channels are built on.
pub const WaitQueue = struct {
head: ?*Task = null,
};
/// Block the current task on `wq` and switch away. Precondition: interrupts are
/// disabled (the caller holds them, so a condition can be checked and the block
/// committed atomically). On return — when woken — interrupts are still disabled.
pub fn waitLocked(wq: *WaitQueue) void {
current.state = .blocked;
current.next = wq.head;
wq.head = current;
schedule();
}
/// Move the highest-priority waiter on `wq` (if any) to the ready queue.
/// Precondition: interrupts disabled. Does not preempt — the caller decides.
pub fn wakeLocked(wq: *WaitQueue) void {
// Find the highest-priority waiter (bounded scan) and unlink it.
var best_prev: ?*Task = null;
var best: ?*Task = null;
var prev: ?*Task = null;
var cur = wq.head;
while (cur) |t| : ({
prev = t;
cur = t.next;
}) {
if (best == null or t.priority > best.?.priority) {
best = t;
best_prev = prev;
}
}
const t = best orelse return;
if (best_prev) |p| p.next = t.next else wq.head = t.next;
t.state = .ready;
enqueue(t);
}
/// Block on `wq` (a self-contained critical section).
pub fn wait(wq: *WaitQueue) void {
const flags = arch.saveInterrupts();
waitLocked(wq);
arch.restoreInterrupts(flags);
}
/// Wake the highest-priority waiter on `wq`, preempting if it outranks us.
pub fn wake(wq: *WaitQueue) void {
const flags = arch.saveInterrupts();
wakeLocked(wq);
// If a higher-priority task is now ready, run it immediately.
if (highestReadyPriority()) |p| {
if (p > current.priority) schedule();
}
arch.restoreInterrupts(flags);
}
fn highestReadyPriority() ?Priority {
if (ready_bitmap == 0) return null;
return @intCast(num_priorities - 1 - @clz(ready_bitmap));
}
/// Wake any sleeping task whose deadline has passed. Bounded by the task count,
/// so it stays deterministic. Called from the timer tick (interrupts disabled).
fn wakeExpired() void {
const now = arch.millis();
for (&tasks) |*t| {
if (t.state == .blocked and t.wake_at != 0 and now >= t.wake_at) {
t.wake_at = 0;
t.state = .ready;
enqueue(t);
}
}
}
/// Called from the timer interrupt (interrupts already disabled): wake due
/// sleepers, then preempt.
pub fn tick() void {
wakeExpired();
if (preemption_enabled) schedule();
}
/// Enable or disable timer-driven preemption (cooperative-only when off).
pub fn setPreemption(enabled: bool) void {
preemption_enabled = enabled;
}
/// End the current task and switch away for good; never returns. The task's stack
/// is leaked for now (no reaper yet).
pub fn exit() noreturn {
arch.disableInterrupts();
current.state = .free;
const next = dequeueHighest() orelse @panic("sched: no task left to run");
next.state = .running;
current = next;
var discard: usize = 0;
arch.switchContext(&discard, next.rsp);
unreachable;
}
pub fn currentId() u32 {
return current.id;
}
/// Change the running task's priority (takes effect next time it's enqueued).
pub fn setPriority(p: Priority) void {
current.priority = p;
}