M2 step 3: route every physical dereference through the physmap

paging.init now builds the physmap (physToVirt(phys)) alongside the low
identity map, so both addressing modes resolve during the transition.
tableAt (the page-table walk hinge), the pmm bitmap, the framebuffer,
LAPIC/IOAPIC/HPET/PM-timer/SPCR MMIO, the ACPI table walk, AML
OperationRegions, the ACPI power registers, the user-ELF frame fills,
and the AP trampoline arm/disarm all reach physical memory through the
physmap. Hal.mapMmio now maps into the physmap and returns the virtual
address, so the device layer never learns the layout. boot_info and its
pointees are converted at kmain entry. The kernel still links and runs
low; identity is the safety net until it's removed. Suite 27/27.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Daniel Samson
2026-07-08 22:41:42 +01:00
co-authored by Claude Fable 5
parent 75bc429aa1
commit 724de7bbd0
16 changed files with 143 additions and 59 deletions
+9 -5
View File
@@ -49,12 +49,16 @@ inline fn setFree(frame: usize) void {
}
fn regions(map: danos.MemoryMap) []const danos.MemoryRegion {
return @as([*]const danos.MemoryRegion, @ptrFromInt(map.regions))[0..map.len];
return @as([*]const danos.MemoryRegion, @ptrFromInt(danos.physToVirt(map.regions)))[0..map.len];
}
/// Build the allocator from the loader's memory map. Relies on the firmware's
/// identity mapping still being in effect (a physical address is usable directly
/// as a pointer) — true until the kernel installs its own page tables.
/// Build the allocator from the loader's memory map. Reaches physical memory
/// (the region array, the bitmap's own storage) through the physmap, which the
/// loader's bootstrap tables already provide — so this works before the kernel
/// installs its own tables. Invariant: the bitmap lands in the first usable
/// region (lowest address), which must sit under the bootstrap physmap's reach
/// (4 GiB); it always does, as both this and the page-table allocator scan from
/// low addresses up.
pub fn init(map: danos.MemoryMap) void {
const regs = regions(map);
@@ -87,7 +91,7 @@ pub fn init(map: danos.MemoryMap) void {
}
}
const bitmap_base = storage orelse @panic("pmm: no region large enough for the frame bitmap");
bitmap = @as([*]u8, @ptrFromInt(bitmap_base))[0..bitmap_bytes];
bitmap = @as([*]u8, @ptrFromInt(danos.physToVirt(bitmap_base)))[0..bitmap_bytes];
// 3. Start with everything marked used, then free the usable regions. Doing
// it this way means every gap, reserved span and MMIO hole is unallocatable