threads(M2): thread_spawn/thread_exit + runtime.Thread.spawn

A thread is a task sharing the caller's address space. New private syscalls
thread_spawn(entry, stack_top, arg)=37 and thread_exit=38: thread_spawn goes
through scheduler.spawnThread (retains the shared aspace), thread_exit ends the
task like a process exit(0) (terminateCurrent -> releaseAspace, so the space
survives while siblings hold it). The closure pointer reaches the new thread in
rdi via a new jump_to_user_arg asm path and a per-task user_arg (0 for a normal
process, whose _start ignores it) - so the runtime trampoline is a plain C-ABI
Zig function, no naked asm.

runtime.Thread (library/runtime/thread.zig) mirrors std.Thread.spawn: mmap a
stack, heap-allocate the args closure, hand the kernel the trampoline + closure.
addThreadedUserBinary opts a binary into single_threaded=false; thread-test is
the first, and proves a worker runs in the shared address space via a shared
global the main thread polls.

Gate thread-spawn PASS; 16 guardrail cases green (incl. args/init/process on the
new jump_to_user_arg path) + aspace-refcount; build + host tests clean.
This commit is contained in:
2026-07-20 21:04:23 +01:00
parent 11e363896f
commit 73df864fd2
12 changed files with 321 additions and 23 deletions
+4
View File
@@ -70,6 +70,10 @@ pub const panic = start.panic;
/// Process entry types: the `Init` handed to `main`, and its `Arguments`.
pub const process = @import("process.zig");
/// Threads: `runtime.Thread`, std.Thread-shaped, over the private thread ABI
/// (docs/threading.md). A binary must be built multi-threaded to spawn.
pub const Thread = @import("thread.zig").Thread;
/// The service harness: one replyWait loop folding requests, signals, and
/// notifications into callbacks (docs/process-lifecycle.md).
pub const service = @import("service.zig");