kernel: route routine status to the log, not the framebuffer console
Now that the user-space display service owns the framebuffer, the bootstrap console shrinks to fatal-only. status/statusPrint go to the diagnostic log alone, so routine boot output no longer scribbles on a screen the compositor is about to paint — and a driver's recoverable fault report stays off it too. A new fatal/fatalPrint keeps panics and kernel-mode faults on screen, forcing the console back on so a dying machine's last words show even over a live display. console.zig now documents its early-boot + fatal-fallback role.
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+35
-21
@@ -156,12 +156,13 @@ fn kmain(boot_information: *const BootInformation) noreturn {
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log.print(" page tables: root = 0x{x:0>16}\n", .{architecture.activePageTable()});
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log.print(" kernel segs: {d} (mapped with W^X permissions)\n", .{boot_information.kernel_segment_count});
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// Now on our own tables, the framebuffer window is write-combining: bring up
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// the on-screen console and clear it (a fast burst here, not the loader's
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// uncached crawl). From here `status` reaches the screen as well as the log.
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// Now on our own tables, the framebuffer window is write-combining: bring up the
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// on-screen console and clear it to a blank canvas (a fast burst here, not the loader's
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// uncached crawl). Routine boot output goes only to the log; this console now exists for
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// early-boot and fatal (`fatal`/panic) output, until the display service takes over.
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console.init(fb);
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log.write(if (console.present())
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"/system/kernel: framebuffer console online (bootstrap; graphics driver later)\n"
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"/system/kernel: framebuffer ready (early-boot + fatal fallback; the display service drives it in normal operation)\n"
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else
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"/system/kernel: no framebuffer (headless) -> logging to serial/debugcon only\n");
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@@ -414,11 +415,22 @@ fn bringUpSecondaries() void {
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log.print("/system/kernel: {d}/{d} cores online\n", .{ scheduler.onlineCount(), cores.len });
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}
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/// A user-facing status line: to the diagnostic `log` *and* the on-screen console
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/// (if a framebuffer is present). The verbose log uses `log.*` directly and never
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/// touches the framebuffer.
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/// A user-facing status line. Now that the user-space **display service** owns the
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/// framebuffer in normal operation (docs/display.md), routine kernel output goes to the
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/// diagnostic `log` (serial/debugcon/RAM) *only* — never to the on-screen console, which
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/// the compositor is about to paint over. For a message that must reach the screen even so
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/// — a panic or a fatal fault, when the machine is going down — use `fatal`.
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fn status(message: []const u8) void {
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log.write(message);
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}
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/// A fatal, user-facing message: to the diagnostic log *and* the on-screen console, forcing
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/// the console back on (`setSuppressed(false)`) first — a dying machine's last words outrank
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/// any display service holding the framebuffer. The console is otherwise silent in normal
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/// operation (see `status`); it exists now only for early-boot and fatal output.
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fn fatal(message: []const u8) void {
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log.write(message);
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console.setSuppressed(false);
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console.write(message);
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}
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@@ -427,6 +439,11 @@ fn statusPrint(comptime fmt: []const u8, args: anytype) void {
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status(std.fmt.bufPrint(&buffer, fmt, args) catch return);
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}
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fn fatalPrint(comptime fmt: []const u8, args: anytype) void {
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var buffer: [256]u8 = undefined;
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fatal(std.fmt.bufPrint(&buffer, fmt, args) catch return);
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}
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/// Frames (4 KiB pages) to whole MiB.
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fn mib(pages: u64) u64 {
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return pages * abi.page_size / (1024 * 1024);
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@@ -486,17 +503,15 @@ fn onException(state: *const architecture.CpuState) noreturn {
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}
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log.checkpoint(cp_exception);
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// The machine is going down: force the console back on even if a display service
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// was holding the framebuffer, so the exception actually reaches the screen.
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console.setSuppressed(false);
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const core = scheduler.currentCpuIndex();
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// A fault is user-facing enough to paint on screen too (via statusPrint), on
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// top of the diagnostic log.
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statusPrint("\nCPU EXCEPTION on core {d}: {s} (vector {d})\n", .{ core, architecture.exceptionName(state.vector), state.vector });
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statusPrint(" error code : 0x{x}\n", .{state.error_code});
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statusPrint(" IP : 0x{x:0>16}\n", .{architecture.instructionPointer(state)});
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statusPrint(" SP : 0x{x:0>16}\n", .{architecture.stackPointer(state)});
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if (architecture.faultAddress(state)) |address| statusPrint(" fault addr : 0x{x:0>16}\n", .{address});
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// The machine is going down: paint the exception on screen too — `fatalPrint` forces the
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// console back on even if a display service was holding the framebuffer — on top of the
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// diagnostic log.
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fatalPrint("\nCPU EXCEPTION on core {d}: {s} (vector {d})\n", .{ core, architecture.exceptionName(state.vector), state.vector });
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fatalPrint(" error code : 0x{x}\n", .{state.error_code});
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fatalPrint(" IP : 0x{x:0>16}\n", .{architecture.instructionPointer(state)});
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fatalPrint(" SP : 0x{x:0>16}\n", .{architecture.stackPointer(state)});
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if (architecture.faultAddress(state)) |address| fatalPrint(" fault addr : 0x{x:0>16}\n", .{address});
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var buffer: [128]u8 = undefined;
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log.recordPanic(std.fmt.bufPrint(&buffer, "CPU exception {s} (vector {d}) on core {d} at IP 0x{x}", .{ architecture.exceptionName(state.vector), state.vector, core, architecture.instructionPointer(state) }) catch "cpu exception");
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@@ -511,10 +526,9 @@ pub const panic = std.debug.FullPanic(struct {
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_ = first_trace_address;
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log.checkpoint(cp_panic);
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log.recordPanic(message);
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console.setSuppressed(false); // a panic outranks any display service holding the screen
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status("\nKERNEL PANIC: ");
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status(message);
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status("\n");
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fatal("\nKERNEL PANIC: "); // a panic outranks any display service holding the screen
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fatal(message);
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fatal("\n");
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architecture.halt();
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}
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}.panic);
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