add placeholders for display driver
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//! /system/drivers/display - the generic display engine driver.
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//! This driver is a non official driver for GPU vendors like Intel, NVIDIA, AMD. It provides basic
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//! display engine features to the display engine protocol used by the display server, compositor
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//! and graphical user interface libraries like Zooeee.
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//!
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//! This driver is acts like BUS driver, in that it detects the GPU, its capabilities and loads
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//! sub-drivers for each device detected. Similar The device manager
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//! finds display adaptor e.g. over the PCI/ACPI, and passes the buck on to this driver to handle.
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//!
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//! The display driver provides the low level part of identifying the device and launching the
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//! generic device driver for a GPU vendor.
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//!
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//! It takes over the framebuffer feature that was setup during system boot.
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const std = @import("std");
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const runtime = @import("runtime");
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const mmio = @import("mmio");
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const device = runtime.device;
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const dma = runtime.dma;
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const shared_memory = runtime.shared_memory;
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const system = runtime.system;
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const ipc = runtime.ipc;
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const display_protocol = runtime.display_protocol;
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const scanout_protocol = runtime.scanout_protocol;
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const device_manager_protocol = runtime.device_manager_protocol;
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var device_id: u64 = 0;
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fn initialise(endpoint: ipc.Handle) bool {
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_ = endpoint;
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return true;
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}
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fn onMessage(message: []const u8, reply: []u8, sender: u32, capability: ?ipc.Handle) usize {
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_ = sender;
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_ = capability;
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_ = reply;
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if (message.len < scanout_protocol.request_size) return 0;
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return 0;
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}
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pub fn main(init: runtime.process.Init) void {
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const argument = init.arguments.get(1) orelse {
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_ = system.write("display: missing device id (argv[1])\n");
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return;
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};
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device_id = std.fmt.parseInt(u64, argument, 10) catch {
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std.log.info("malformed device id '{s}'", .{argument});
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return;
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};
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runtime.service.run(256, .{
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.service = .scanout,
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.init = initialise,
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.on_message = onMessage,
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});
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}
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