Turn the service into a real compositor. A layer is a server-owned surface (its
own mmap'd cacheable buffer) with a screen position, z-order, and visibility.
Clients create layers, draw into them by command, mark damage, and present; the
compositor repaints only the damaged region — clear to the wallpaper, paint the
visible layers bottom-to-top (z-sorted), flush that rectangle back -> front (WC).
- compositor.zig: the pure, host-tested core — Rect (intersect/unite), Surface,
fillRect, composite (opaque, clipped to a damage rect), blitTile (unaligned-
safe read of a client tile). No syscall/runtime dependency.
- protocol.zig: pack(format, r, g, b) — native pixel encoding for rgbx/bgrx, the
shared colour vocabulary of client and server. Host-tested.
- display.zig: the layer table + create/configure/destroy/fill_rect/blit_tile/
damage/present ops wired onto the compositor, plus a damage-accumulating present.
- Startup self-check: two overlapping layers composited on the real framebuffer,
read back to confirm the overlap shows the top layer and outside shows the
bottom — logs `display: compositor self-check ok`.
Gate: `zig build test` green (compositor + pack), and the display-service case's
self-check passes on hardware. Both new pure modules added to the test loop.