//! runtime.zig — a **compatibility shim** for the runtime split (reorg C1–C5). //! //! `library/runtime` became `library/kernel`, and the one giant `runtime` module is being //! split into directly-importable concern modules (`ipc`, `memory`, `process`, `time`, //! `logging`, `file-system`, `service`, `thread`, `start`, plus the device/service clients). //! This file re-exports those modules under the old `runtime.*` names so the ~38 consumers //! keep compiling until each is migrated to direct imports. Deleted in step C5. pub const system = @import("system"); // the system.zig compatibility shim pub const ipc = @import("ipc"); pub const memory = @import("memory"); pub const allocator = memory.allocator; pub const process = @import("process"); pub const service = @import("service"); pub const Thread = @import("thread").Thread; pub const time = @import("time"); pub const log = @import("logging"); pub const logging = @import("logging"); pub const fs = @import("file-system"); pub const start = @import("start"); pub const panic = start.panic; // Device / service clients (relocated to library/device and library/client in C3/C4). pub const device = @import("device"); pub const device_manager = @import("device-manager"); pub const input = @import("input"); pub const block = @import("block"); pub const display = @import("display"); /// The heap as a namespace (`runtime.heap.allocator()`), plus `runtime.allocator`. pub const heap = struct { pub const allocator = memory.allocator; }; /// `runtime.dma.*` mapped onto the flat `memory` API (memory groups heap+dma+shared-memory). pub const dma = struct { pub const Region = memory.DmaRegion; pub const coherent = memory.dma_coherent; pub const write_combining = memory.dma_write_combining; pub const below_4g = memory.dma_below_4g; pub const alloc = memory.dmaAlloc; pub const free = memory.dmaFree; }; /// `runtime.shared_memory.*` mapped onto the flat `memory` API. pub const shared_memory = struct { pub const Region = memory.SharedRegion; pub const create = memory.sharedCreate; pub const map = memory.sharedMap; pub const physical = memory.sharedPhysical; };