//! system/services/display-demo — a hardware-free client of the display service, the //! `input-source` analog for the compositor. It creates a wallpaper, a rectangle it moves //! each frame, and a small cursor, then drives the compositor in a present loop — proof //! that a *separate process* can compose a moving scene through the display service over //! IPC, exercising the layer client API and damage-driven present end to end //! (docs/display.md). It logs `display-demo: ok` once it has driven a run of frames. const runtime = @import("runtime"); const display = runtime.display; const system = runtime.system; const time = runtime.time; const input = runtime.input; pub fn main() void { const mode = display.info() orelse { _ = system.write("display-demo: no display service\n"); return; }; // A full-screen wallpaper under everything. const wallpaper = display.createLayer(0, 0, mode.width, mode.height, 0) orelse return createFailed(); _ = wallpaper.fill(0, 0, mode.width, mode.height, display.color(0x10, 0x18, 0x28)); // A rectangle that slides back and forth. const box_w: u32 = 140; const box_h: u32 = 100; const box_y: i32 = 200; const box = display.createLayer(0, box_y, box_w, box_h, 1) orelse return createFailed(); _ = box.fill(0, 0, box_w, box_h, display.color(0xE0, 0x60, 0x40)); // A little cursor on top. Its position is signed (the layer API is i32) and clamped to // the screen; mouse motion arrives as relative deltas we accumulate below. var cursor_x: i32 = @intCast(mode.width / 2); var cursor_y: i32 = @intCast(mode.height / 2); const cursor_max_x: i32 = @as(i32, @intCast(mode.width)) - 12; const cursor_max_y: i32 = @as(i32, @intCast(mode.height)) - 12; const cursor = display.createLayer(cursor_x, cursor_y, 12, 12, 2) orelse return createFailed(); _ = cursor.fill(0, 0, 12, 12, display.color(0xF0, 0xF0, 0xF0)); _ = display.present(); _ = system.write("display-demo: scene up; animating\n"); const span: i32 = @as(i32, @intCast(mode.width)) - @as(i32, @intCast(box_w)); var x: i32 = 0; var dx: i32 = 8; var frame: u32 = 0; var mouse = input.subscribeMouse(); // type: ?input.MouseSubscriber if (mouse == null) _ = system.write("display-demo: no mouse; animating without it\n"); while (true) : (frame += 1) { if (mouse) |*ms| { if (ms.next()) |event| { cursor_x = clamp(cursor_x + event.dx, 0, cursor_max_x); cursor_y = clamp(cursor_y + event.dy, 0, cursor_max_y); _ = cursor.configure(cursor_x, cursor_y, 2, true); } } x += dx; if (x <= 0) { x = 0; dx = -dx; } else if (x >= span) { x = span; dx = -dx; } _ = box.configure(x, box_y, 1, true); // move it; the compositor repaints old + new _ = display.present(); // A run of frames drawn through the compositor is the automated proof (the visible // motion is a screenshot away via `zig build run-x86-64`). if (frame == 20) _ = system.write("display-demo: ok\n"); time.sleep(time.Duration.fromMillis(30)); } } /// Clamp `v` to the inclusive range [lo, hi]. fn clamp(v: i32, lo: i32, hi: i32) i32 { if (v < lo) return lo; if (v > hi) return hi; return v; } fn createFailed() void { _ = system.write("display-demo: create failed\n"); }