//! The input wire protocol — the message format spoken between the user-space input //! service ([input.zig](input.zig)) and the two kinds of process that reach it: a //! **source** (a keyboard, mouse, or joystick/gamepad driver) that publishes events, and a //! **subscriber** (any program) that subscribes and is then pushed each event. //! //! The service handles several device classes over one endpoint. Each class has its own //! typed event (`KeyEvent`, `MouseEvent`, `JoystickEvent`); they all travel in a common //! `InputEvent` envelope tagged with a `DeviceKind`, so the fan-out path is one code path //! and a subscriber can take a mix of devices on a single stream. A subscriber declares //! which classes it wants with a `device_mask`, and the service routes accordingly. //! //! Two message shapes ride over the endpoint, tagged by `Operation`, like the //! [VFS protocol](../vfs/protocol.zig): //! //! - **subscribe / publish**: a synchronous `ipc_call` carrying a `Request`. `subscribe` //! hands the service the subscriber's own endpoint as a capability (`send_cap`) and a //! `device_mask`; `publish` carries an `InputEvent`. The reply is a `Reply`. //! - **delivery**: the service pushes each `InputEvent` to every interested subscriber with //! the asynchronous `ipc_send` — no reply owed, and a dead subscriber can never stall the //! broadcast. Received in the subscriber's buffer with `Received.isMessage()` set. //! //! This is a danos-native contract, shared by the input service, the `runtime.input` //! client helpers, and every source/subscriber. Everything fits one IPC message. const std = @import("std"); /// The classes of input device the service fans out. Each names a typed event and a bit in /// the subscription mask. pub const DeviceKind = enum(u32) { keyboard = 0, mouse = 1, joystick = 2, // joysticks and gamepads/controllers }; /// Subscription-interest bits (`Request.device_mask`) — which device classes a subscriber /// wants. OR them together, or use `device_all`. pub const device_keyboard: u32 = 1 << 0; pub const device_mouse: u32 = 1 << 1; pub const device_joystick: u32 = 1 << 2; pub const device_all: u32 = device_keyboard | device_mouse | device_joystick; /// The subscription bit for a `DeviceKind` value (as it appears in `InputEvent.device`). /// An unknown device maps to 0, so it matches no subscriber. pub fn deviceBit(device: u32) u32 { return switch (device) { @intFromEnum(DeviceKind.keyboard) => device_keyboard, @intFromEnum(DeviceKind.mouse) => device_mouse, @intFromEnum(DeviceKind.joystick) => device_joystick, else => 0, }; } // --- keyboard --------------------------------------------------------------- /// What happened to a key. `key_down`/`key_up` are the physical make/break; `key_press` /// is the higher-level "a character was produced", carrying it in `KeyEvent.character`. pub const EventKind = enum(u32) { key_down = 0, key_up = 1, key_press = 2, }; /// One keyboard event. `keycode` names the physical key (layout-independent); `character` /// is the Unicode scalar for `key_press` (else 0); `modifiers` is an OR of `modifier_*`. pub const KeyEvent = extern struct { kind: u32, // an EventKind keycode: u32, // a Keycode character: u32, // Unicode scalar for key_press, else 0 modifiers: u32, // OR of modifier_* }; pub const modifier_shift: u32 = 1 << 0; pub const modifier_control: u32 = 1 << 1; pub const modifier_alt: u32 = 1 << 2; /// The danos-native keycode namespace: USB HID keyboard-page usages (page 0x07), the /// numbering the PS/2 scancode decoder emits and the xkeyboard-config layout tables are /// indexed by. Non-exhaustive, so an unnamed usage still travels as a valid value. pub const Keycode = enum(u32) { unknown = 0, // letters a = 4, b = 5, c = 6, d = 7, e = 8, f = 9, g = 10, h = 11, i = 12, j = 13, k = 14, l = 15, m = 16, n = 17, o = 18, p = 19, q = 20, r = 21, s = 22, t = 23, u = 24, v = 25, w = 26, x = 27, y = 28, z = 29, // digit row one = 30, two = 31, three = 32, four = 33, five = 34, six = 35, seven = 36, eight = 37, nine = 38, zero = 39, // control and whitespace enter = 40, escape = 41, backspace = 42, tab = 43, spacebar = 44, // punctuation minus = 45, equal = 46, left_bracket = 47, right_bracket = 48, backslash = 49, non_us_hash = 50, semicolon = 51, apostrophe = 52, grave = 53, comma = 54, period = 55, slash = 56, caps_lock = 57, // function row f1 = 58, f2 = 59, f3 = 60, f4 = 61, f5 = 62, f6 = 63, f7 = 64, f8 = 65, f9 = 66, f10 = 67, f11 = 68, f12 = 69, print_screen = 70, scroll_lock = 71, pause = 72, // navigation insert = 73, home = 74, page_up = 75, delete = 76, end = 77, page_down = 78, right_arrow = 79, left_arrow = 80, down_arrow = 81, up_arrow = 82, // keypad num_lock = 83, keypad_slash = 84, keypad_asterisk = 85, keypad_minus = 86, keypad_plus = 87, keypad_enter = 88, keypad_one = 89, keypad_two = 90, keypad_three = 91, keypad_four = 92, keypad_five = 93, keypad_six = 94, keypad_seven = 95, keypad_eight = 96, keypad_nine = 97, keypad_zero = 98, keypad_period = 99, non_us_backslash = 100, application = 101, // modifiers left_control = 224, left_shift = 225, left_alt = 226, left_gui = 227, right_control = 228, right_shift = 229, right_alt = 230, right_gui = 231, _, }; // --- mouse ------------------------------------------------------------------ /// What a mouse event reports. `motion` carries relative `dx`/`dy`; `button_down`/`up` /// name a button in `button`; `scroll` carries `scroll_x`/`scroll_y`. pub const MouseEventKind = enum(u32) { motion = 0, button_down = 1, button_up = 2, scroll = 3, }; pub const mouse_button_left: u32 = 1 << 0; pub const mouse_button_right: u32 = 1 << 1; pub const mouse_button_middle: u32 = 1 << 2; /// One mouse event. Relative motion (`dx`/`dy`) and wheel (`scroll_*`) are signed; /// `buttons` is the current pressed-button bitmask (`mouse_button_*`). pub const MouseEvent = extern struct { kind: u32, // a MouseEventKind button: u32, // the mouse_button_* bit for button_down/up, else 0 dx: i32, // relative X motion (.motion) dy: i32, // relative Y motion (.motion) scroll_x: i32, // horizontal wheel (.scroll) scroll_y: i32, // vertical wheel (.scroll) buttons: u32, // current pressed-button bitmask }; // --- joystick / gamepad ----------------------------------------------------- /// What a joystick/gamepad event reports. `axis` carries a signed `value` on axis /// `control`; `button_down`/`up` name a button index in `control`. pub const JoystickEventKind = enum(u32) { axis = 0, button_down = 1, button_up = 2, }; /// One joystick/gamepad event. `control` is the axis index (`.axis`) or button index /// (button events); `value` is the axis position (signed, e.g. -32768..32767) for `.axis`; /// `buttons` is the current pressed-button bitmask. pub const JoystickEvent = extern struct { kind: u32, // a JoystickEventKind control: u32, // axis index (.axis) or button index (button events) value: i32, // axis value for .axis, else 0 buttons: u32, // current pressed-button bitmask }; // --- the common envelope ---------------------------------------------------- /// The largest per-device event, so `InputEvent` can hold any of them inline. pub const max_event_size: usize = @max(@sizeOf(KeyEvent), @max(@sizeOf(MouseEvent), @sizeOf(JoystickEvent))); /// The tagged envelope broadcast to subscribers: a `DeviceKind` plus the raw bytes of the /// matching per-device event. Decode it with `asKeyboard`/`asMouse`/`asJoystick` (each /// returns null unless `device` matches), or build one with the `from*` constructors. pub const InputEvent = extern struct { device: u32, // a DeviceKind _padding: u32 = 0, data: [max_event_size]u8 = [_]u8{0} ** max_event_size, pub fn asKeyboard(self: InputEvent) ?KeyEvent { if (self.device != @intFromEnum(DeviceKind.keyboard)) return null; return std.mem.bytesToValue(KeyEvent, self.data[0..@sizeOf(KeyEvent)]); } pub fn asMouse(self: InputEvent) ?MouseEvent { if (self.device != @intFromEnum(DeviceKind.mouse)) return null; return std.mem.bytesToValue(MouseEvent, self.data[0..@sizeOf(MouseEvent)]); } pub fn asJoystick(self: InputEvent) ?JoystickEvent { if (self.device != @intFromEnum(DeviceKind.joystick)) return null; return std.mem.bytesToValue(JoystickEvent, self.data[0..@sizeOf(JoystickEvent)]); } pub fn fromKeyboard(event: KeyEvent) InputEvent { return pack(.keyboard, std.mem.asBytes(&event)); } pub fn fromMouse(event: MouseEvent) InputEvent { return pack(.mouse, std.mem.asBytes(&event)); } pub fn fromJoystick(event: JoystickEvent) InputEvent { return pack(.joystick, std.mem.asBytes(&event)); } fn pack(device: DeviceKind, bytes: []const u8) InputEvent { var self = InputEvent{ .device = @intFromEnum(device) }; @memcpy(self.data[0..bytes.len], bytes); return self; } }; // --- request / reply -------------------------------------------------------- /// Which side of a request this is. pub const Operation = enum(u32) { subscribe = 0, // register the caller's endpoint (send_cap) for the classes in device_mask publish = 1, // a source submits `event` to broadcast to interested subscribers }; /// Request header. For `subscribe`, `device_mask` is the OR of `device_*` bits the caller /// wants (0 means all) and the caller's receive endpoint travels as the call's capability; /// `event` is ignored. For `publish`, `event` is the event to broadcast. pub const Request = extern struct { operation: u32, // an Operation device_mask: u32 = 0, // subscribe: interested device classes (0 => all) event: InputEvent = .{ .device = 0 }, }; /// Reply header. `status` is 0 on success or a negative errno. pub const Reply = extern struct { status: i32, _padding: u32 = 0, }; pub const request_size: usize = @sizeOf(Request); pub const reply_size: usize = @sizeOf(Reply); pub const event_size: usize = @sizeOf(InputEvent); comptime { // The delivery path posts a bare InputEvent through ipc_send, so it must fit an // endpoint's async payload slot (POST_MAXIMUM is 64). if (event_size > 64) @compileError("InputEvent must fit the ipc_send payload (POST_MAXIMUM)"); }