Files
danos/system/drivers/ps2-bus/keyboard.zig
Daniel Samson 767a2a9a7c Notify dispatch and GPE handlers (M21.2)
The AML interpreter now handles the Notify opcode (0x86, previously
unhandled): it resolves the target device, evaluates the code, and
records the pair in a bounded per-evaluate queue the caller drains with
takeNotifications. A host unit test with hand-encoded AML — a method that
issues Notify(DEV_, 0x80) — proves the device and code come back; aml.zig
joins the zig build test loop so the interpreter is covered on the host.

The acpi service's SCI handler now services general-purpose events too:
for each set-and-enabled GPE bit it evaluates the \_GPE._Lxx (level) or
_Exx (edge) handler method, drains the Notify queue that produced, and
publishes a domain event per notified device — PNP0C0A battery, ACPI0003
AC, PNP0C0D lid, else generic notify — then clears the status bit and
acks. The embedded controller's _Qxx queries are out of scope (hardware
track). QEMU raises no GPEs on this config, so the QEMU suite is the
regression net (the power button still works with GPE servicing in the
path); correctness is the unit test. Suite 59/59.
2026-07-13 05:44:58 +01:00

185 lines
7.6 KiB
Zig

//! PS/2 Keyboard Driver
//!
//! Spawned by the ps2-bus driver once the controller is initialized and the port
//! has passed its interface test and device reset. The bus driver hands us our
//! device HID as argv[1] and, optionally, a layout name (`"us"`, `"gb"`, ...) as
//! argv[2].
//!
//! The 8042's ports (0x60/0x64) and IRQ1 live on the PNP0303 node, which the
//! ps2-bus driver exclusively owns — so this driver never touches the hardware.
//! Instead it **attaches** to the bus (handing over its endpoint as a capability)
//! and receives every scancode byte as a forwarded asynchronous message. Each byte
//! feeds the set-2 decoder; a decoded key becomes input-protocol events:
//!
//! scancode byte -> HID usage keycode -> key_down / key_up
//! -> xkeyboard-config -> character -> key_press
const std = @import("std");
const runtime = @import("runtime");
const xkb = @import("xkeyboard-config");
const ps2 = @import("ps2-library.zig");
const scancode = @import("scancode.zig");
const device = runtime.device;
const ipc = runtime.ipc;
const protocol = runtime.input_protocol;
fn writeLine(comptime fmt: []const u8, arguments: anytype) void {
var line: [128]u8 = undefined;
_ = runtime.system.write(std.fmt.bufPrint(&line, fmt, arguments) catch return);
}
/// Look up the ps2-bus service, retrying while the bus (which spawned us before
/// registering) is still coming up.
fn lookupBus() ?ipc.Handle {
var attempts: usize = 0;
while (attempts < 100) : (attempts += 1) {
if (ipc.lookup(.ps2_bus)) |handle| return handle;
runtime.system.sleep(50);
}
return null;
}
/// The character a pressed key produces under `modifiers`, or 0 for none. The
/// layout lookup answers for printable keys; the keys whose keysym has no Unicode
/// mapping but that every consumer still expects as a character (Enter, Tab,
/// Backspace, Escape) are given their ASCII control characters here.
fn characterFor(layout: *const xkb.Layout, usage: u8, modifiers: scancode.ModifierSnapshot) u32 {
const mapping = xkb.map(layout, usage, .{
.shift = modifiers.shift,
.caps_lock = modifiers.caps_lock,
.level3 = modifiers.right_alt,
.control = modifiers.control,
});
if (mapping.character) |character| return character;
return switch (@as(protocol.Keycode, @enumFromInt(usage))) {
.enter, .keypad_enter => '\n',
.tab => '\t',
.backspace => 0x08,
.escape => 0x1B,
else => 0,
};
}
/// The input protocol's modifier word for a snapshot.
fn modifierWord(modifiers: scancode.ModifierSnapshot) u32 {
var word: u32 = 0;
if (modifiers.shift) word |= protocol.modifier_shift;
if (modifiers.control) word |= protocol.modifier_control;
if (modifiers.alt) word |= protocol.modifier_alt;
return word;
}
pub fn main(init: runtime.process.Init) void {
const hid = init.arguments.get(1).?;
if (hid.len == 0) {
_ = runtime.system.write("/system/drivers/ps2-bus/keyboard: no HID argument\n");
return;
}
writeLine("/system/drivers/ps2-bus/keyboard: starting for hid {s}\n", .{hid});
const buffer = runtime.allocator().alloc(device.DeviceDescriptor, 64) catch {
_ = runtime.system.write("/system/drivers/ps2-bus/keyboard: out of memory\n");
return;
};
if (device.findDeviceDescriptorByHid(buffer, hid) == null) {
writeLine("/system/drivers/ps2-bus/keyboard: no device for hid {s}\n", .{hid});
return;
}
// The layout is a spawn argument so a later settings source can choose it;
// absent (as today) it defaults to us.
const layout_name = init.arguments.get(2) orelse "us";
const layout = xkb.byName(layout_name) orelse xkb.us;
writeLine("/system/drivers/ps2-bus/keyboard: layout {s}\n", .{layout.name});
// Attach to the bus: hand it our endpoint, and it forwards every byte the
// keyboard sends (it owns the controller; we own the decoding).
const bus = lookupBus() orelse {
_ = runtime.system.write("/system/drivers/ps2-bus/keyboard: ps2-bus service unavailable\n");
return;
};
const endpoint = ipc.createIpcEndpoint() orelse {
_ = runtime.system.write("/system/drivers/ps2-bus/keyboard: no endpoint\n");
return;
};
var attach = ps2.AttachRequest{ .device_type = @intFromEnum(ps2.DeviceType.keyboard) };
var attach_reply: [@sizeOf(ps2.AttachReply)]u8 = undefined;
const attached = ipc.callCap(bus, std.mem.asBytes(&attach), &attach_reply, endpoint) catch {
_ = runtime.system.write("/system/drivers/ps2-bus/keyboard: attach call failed\n");
return;
};
if (attached.len < @sizeOf(ps2.AttachReply) or
std.mem.bytesToValue(ps2.AttachReply, attach_reply[0..@sizeOf(ps2.AttachReply)]).status != @intFromEnum(ps2.AttachStatus.ok))
{
_ = runtime.system.write("/system/drivers/ps2-bus/keyboard: attach refused\n");
return;
}
// Broadcast keyboard events through the input service so programs can listen
// for them (docs/input.md).
var source = runtime.input.connectSource() orelse {
_ = runtime.system.write("/system/drivers/ps2-bus/keyboard: input service unavailable\n");
return;
};
_ = runtime.system.write("/system/drivers/ps2-bus/keyboard: ok\n");
var decoder = scancode.Decoder{};
var state = scancode.KeyboardState{};
var receive: [@sizeOf(ps2.ForwardedByte)]u8 = undefined;
while (true) {
const got = ipc.replyWait(endpoint, &.{}, &receive, null);
if (!got.isMessage() or got.len < @sizeOf(ps2.ForwardedByte)) continue;
const forwarded = std.mem.bytesToValue(ps2.ForwardedByte, receive[0..@sizeOf(ps2.ForwardedByte)]);
const key = decoder.feed(@intCast(forwarded.byte & 0xFF)) orelse continue;
const transition = state.apply(key);
const modifiers = modifierWord(transition.modifiers);
switch (transition.action) {
.pressed => {
_ = source.publishKeyboardEvent(.{
.kind = @intFromEnum(protocol.EventKind.key_down),
.keycode = key.usage,
.character = 0,
.modifiers = modifiers,
});
const character = characterFor(layout, key.usage, transition.modifiers);
if (character != 0) {
_ = source.publishKeyboardEvent(.{
.kind = @intFromEnum(protocol.EventKind.key_press),
.keycode = key.usage,
.character = character,
.modifiers = modifiers,
});
}
},
// Typematic repeat: the key did not physically go down again, so no
// key_down — but it keeps producing its character.
.repeated => {
const character = characterFor(layout, key.usage, transition.modifiers);
if (character != 0) {
_ = source.publishKeyboardEvent(.{
.kind = @intFromEnum(protocol.EventKind.key_press),
.keycode = key.usage,
.character = character,
.modifiers = modifiers,
});
}
},
.released => {
_ = source.publishKeyboardEvent(.{
.kind = @intFromEnum(protocol.EventKind.key_up),
.keycode = key.usage,
.character = 0,
.modifiers = modifiers,
});
},
}
}
}
pub const panic = runtime.panic;
comptime {
_ = &runtime.start._start;
}