danos/system/drivers/ps2-bus/keyboard.zig

179 lines
7.4 KiB
Zig

//! PS/2 Keyboard Driver
//!
//! Spawned by the ps2-bus driver once the controller is initialized and the port
//! has passed its interface test and device reset. The bus driver hands us our
//! device HID as argv[1] and, optionally, a layout name (`"us"`, `"gb"`, ...) as
//! argv[2].
//!
//! The 8042's ports (0x60/0x64) and IRQ1 live on the PNP0303 node, which the
//! ps2-bus driver exclusively owns — so this driver never touches the hardware.
//! Instead it **attaches** to the bus (handing over its endpoint as a capability)
//! and receives every scancode byte as a forwarded asynchronous message. Each byte
//! feeds the set-2 decoder; a decoded key becomes input-protocol events:
//!
//! scancode byte -> HID usage keycode -> key_down / key_up
//! -> xkeyboard-config -> character -> key_press
const std = @import("std");
const device = @import("driver");
const ipc = @import("ipc");
const process = @import("process");
const time = @import("time");
const input = @import("input-client");
const memory = @import("memory");
const logging = @import("logging");
const xkb = @import("xkeyboard-config");
const ps2 = @import("ps2-library.zig");
const scancode = @import("scancode.zig");
const input_protocol = @import("input-protocol");
/// Look up the ps2-bus service, retrying while the bus (which spawned us before
/// registering) is still coming up.
fn lookupBus() ?ipc.Handle {
var attempts: usize = 0;
while (attempts < 100) : (attempts += 1) {
if (ipc.lookup(.ps2_bus)) |handle| return handle;
time.sleepMillis(50);
}
return null;
}
/// The character a pressed key produces under `modifiers`, or 0 for none. The
/// layout lookup answers for printable keys; the keys whose keysym has no Unicode
/// mapping but that every consumer still expects as a character (Enter, Tab,
/// Backspace, Escape) are given their ASCII control characters here.
fn characterFor(layout: *const xkb.Layout, usage: u8, modifiers: scancode.ModifierSnapshot) u32 {
const mapping = xkb.map(layout, usage, .{
.shift = modifiers.shift,
.caps_lock = modifiers.caps_lock,
.level3 = modifiers.right_alt,
.control = modifiers.control,
});
if (mapping.character) |character| return character;
return switch (@as(input_protocol.Keycode, @enumFromInt(usage))) {
.enter, .keypad_enter => '\n',
.tab => '\t',
.backspace => 0x08,
.escape => 0x1B,
else => 0,
};
}
/// The input protocol's modifier word for a snapshot.
fn modifierWord(modifiers: scancode.ModifierSnapshot) u32 {
var word: u32 = 0;
if (modifiers.shift) word |= input_protocol.modifier_shift;
if (modifiers.control) word |= input_protocol.modifier_control;
if (modifiers.alt) word |= input_protocol.modifier_alt;
return word;
}
pub fn main(init: process.Init) void {
const hid = init.arguments.get(1).?;
if (hid.len == 0) {
_ = logging.write("/system/drivers/ps2-bus/keyboard: no HID argument\n");
return;
}
std.log.info("starting for hid {s}", .{hid});
const buffer = memory.allocator().alloc(device.DeviceDescriptor, 64) catch {
_ = logging.write("/system/drivers/ps2-bus/keyboard: out of memory\n");
return;
};
if (device.findDeviceDescriptorByHid(buffer, hid) == null) {
std.log.info("no device for hid {s}", .{hid});
return;
}
// The layout is a spawn argument so a later settings source can choose it;
// absent (as today) it defaults to us.
const layout_name = init.arguments.get(2) orelse "us";
const layout = xkb.byName(layout_name) orelse xkb.us;
std.log.info("layout {s}", .{layout.name});
// Attach to the bus: hand it our endpoint, and it forwards every byte the
// keyboard sends (it owns the controller; we own the decoding).
const bus = lookupBus() orelse {
_ = logging.write("/system/drivers/ps2-bus/keyboard: ps2-bus service unavailable\n");
return;
};
const endpoint = ipc.createIpcEndpoint() orelse {
_ = logging.write("/system/drivers/ps2-bus/keyboard: no endpoint\n");
return;
};
var attach = ps2.AttachRequest{ .device_type = @intFromEnum(ps2.DeviceType.keyboard) };
var attach_reply: [@sizeOf(ps2.AttachReply)]u8 = undefined;
const attached = ipc.callCap(bus, std.mem.asBytes(&attach), &attach_reply, endpoint) catch {
_ = logging.write("/system/drivers/ps2-bus/keyboard: attach call failed\n");
return;
};
if (attached.len < @sizeOf(ps2.AttachReply) or
std.mem.bytesToValue(ps2.AttachReply, attach_reply[0..@sizeOf(ps2.AttachReply)]).status != @intFromEnum(ps2.AttachStatus.ok))
{
_ = logging.write("/system/drivers/ps2-bus/keyboard: attach refused\n");
return;
}
// Broadcast keyboard events through the input service so programs can listen
// for them (docs/input.md).
var source = input.connectSource() orelse {
_ = logging.write("/system/drivers/ps2-bus/keyboard: input service unavailable\n");
return;
};
_ = logging.write("/system/drivers/ps2-bus/keyboard: ok\n");
var decoder = scancode.Decoder{};
var state = scancode.KeyboardState{};
var receive: [@sizeOf(ps2.ForwardedByte)]u8 = undefined;
while (true) {
const got = ipc.replyWait(endpoint, &.{}, &receive, null);
if (!got.isMessage() or got.len < @sizeOf(ps2.ForwardedByte)) continue;
const forwarded = std.mem.bytesToValue(ps2.ForwardedByte, receive[0..@sizeOf(ps2.ForwardedByte)]);
const key = decoder.feed(@intCast(forwarded.byte & 0xFF)) orelse continue;
const transition = state.apply(key);
const modifiers = modifierWord(transition.modifiers);
switch (transition.action) {
.pressed => {
_ = source.publishKeyboardEvent(.{
.kind = @intFromEnum(input_protocol.EventKind.key_down),
.keycode = key.usage,
.character = 0,
.modifiers = modifiers,
});
const character = characterFor(layout, key.usage, transition.modifiers);
if (character != 0) {
_ = source.publishKeyboardEvent(.{
.kind = @intFromEnum(input_protocol.EventKind.key_press),
.keycode = key.usage,
.character = character,
.modifiers = modifiers,
});
}
},
// Typematic repeat: the key did not physically go down again, so no
// key_down — but it keeps producing its character.
.repeated => {
const character = characterFor(layout, key.usage, transition.modifiers);
if (character != 0) {
_ = source.publishKeyboardEvent(.{
.kind = @intFromEnum(input_protocol.EventKind.key_press),
.keycode = key.usage,
.character = character,
.modifiers = modifiers,
});
}
},
.released => {
_ = source.publishKeyboardEvent(.{
.kind = @intFromEnum(input_protocol.EventKind.key_up),
.keycode = key.usage,
.character = 0,
.modifiers = modifiers,
});
},
}
}
}