danos/system/devices/device-model.zig

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Zig

//! The backend-agnostic device model.
//!
//! Discovery backends (ACPI today, device-tree later) translate their native
//! hardware description into this one shape, so the rest of the kernel walks a
//! plain `Device` tree without knowing which firmware described the machine —
//! the same discipline `ps2-library.zig`'s `MemoryKind` applies to memory and `architecture`
//! applies to the CPU.
//!
//! This is deliberately minimal: enough to *describe* what was discovered (a
//! named node, its class, and its hardware resources) and where it sits in the
//! bus hierarchy. Driver matching, families, and probing are a later layer built
//! on top of this — nothing here presumes them.
const std = @import("std");
const device_abi = @import("device-abi");
const pci_class = @import("pci-class");
const acpi_ids = @import("acpi-ids");
/// The hardware primitives a discovery backend needs but can't express portably.
/// The kernel injects an implementation (the architecture VMM + port I/O), so the device
/// layer touches hardware without importing `architecture` — the same discipline that lets
/// it stay firmware-agnostic. `pioRead`/`pioWrite` take a width in bytes (1/2/4).
pub const Hal = struct {
/// Map a physical MMIO range and return the virtual address to reach it at.
/// The device layer dereferences the returned address and never learns how
/// the kernel places it (identity, physmap, a window — the kernel's choice).
mapMmio: *const fn (physical: u64, len: u64, writable: bool) u64,
pioRead: *const fn (width: u8, port: u16) u32,
pioWrite: *const fn (width: u8, port: u16, value: u32) void,
};
/// The kind of hardware resource a device occupies. Canonically defined by the
/// device ABI (system/devices/device-abi.zig) and re-exported here, so the kernel's
/// internal tree and the descriptors it hands user space share one enum.
pub const ResourceKind = device_abi.ResourceKind;
/// One hardware resource claimed by a device.
pub const Resource = struct {
kind: ResourceKind,
start: u64,
len: u64,
};
/// A coarse classification of a device, independent of the describing firmware.
/// Canonically defined by the device ABI (system/devices/device-abi.zig) and
/// re-exported here — the enum a driver matches on and the one the kernel classifies
/// with are the same type. Kept small on purpose; refine as real drivers arrive.
pub const DeviceClass = device_abi.DeviceClass;
/// Firmware-independent identity. Each backend fills only the fields it knows;
/// the rest stay null. The generic layer never branches on *how* an id was
/// obtained, only on its value.
pub const Ids = struct {
/// The device's ACPI hardware ID (`_HID`), EISA-encoded into 4 bytes, when applicable.
acpi_hid: ?u32 = null,
/// PCI configuration-space identity, when this node is a PCI function.
pci_vendor: ?u16 = null,
pci_device: ?u16 = null,
/// PCI class/subclass/prog-if packed as 0xCCSSPP.
pci_class: ?u24 = null,
/// PCI bus/device/function packed as (bus << 8) | (device << 3) | function — the key
/// the ACPI address (`_ADR`) merge uses to match a namespace device to this node.
pci_bdf: ?u16 = null,
};
/// Upper bound on resources tracked per device (6 PCI BARs + a couple of IRQs is
/// the busy case). Stored inline so a device is a single allocation.
pub const maximum_resources = 8;
/// One node in the device tree. Nodes are individually heap-allocated and linked
/// intrusively (first-child / next-sibling), the classic device-tree layout —
/// no per-node dynamic arrays to manage.
pub const Device = struct {
name_buffer: [24]u8 = undefined,
name_len: u8 = 0,
class: DeviceClass = .unknown,
ids: Ids = .{},
/// Human-readable hardware id (e.g. "PNP0A03"), when known. Backed inline like
/// `name`; empty when unset. The generic layer stores/prints it without knowing
/// how a backend encoded it.
hid_buffer: [8]u8 = undefined,
hid_len: u8 = 0,
resources: [maximum_resources]Resource = undefined,
resource_count: u8 = 0,
parent: ?*Device = null,
first_child: ?*Device = null,
next_sibling: ?*Device = null,
/// The device's short name (e.g. "cpu0", "pci0:00:1f.0"). Backed by an inline
/// buffer, so it stays valid for the life of the node with no extra allocation.
pub fn name(self: *const Device) []const u8 {
return self.name_buffer[0..self.name_len];
}
fn setName(self: *Device, s: []const u8) void {
const n: u8 = @intCast(@min(s.len, self.name_buffer.len));
@memcpy(self.name_buffer[0..n], s[0..n]);
self.name_len = n;
}
/// The device's hardware id string, or empty if none is set.
pub fn hid(self: *const Device) []const u8 {
return self.hid_buffer[0..self.hid_len];
}
pub fn setHid(self: *Device, s: []const u8) void {
const n: u8 = @intCast(@min(s.len, self.hid_buffer.len));
@memcpy(self.hid_buffer[0..n], s[0..n]);
self.hid_len = n;
}
/// Record a resource. Silently drops beyond `maximum_resources` — discovery logs
/// the truncation rather than failing the whole tree.
pub fn addResource(self: *Device, kind: ResourceKind, start: u64, len: u64) bool {
if (self.resource_count >= maximum_resources) return false;
self.resources[self.resource_count] = .{ .kind = kind, .start = start, .len = len };
self.resource_count += 1;
return true;
}
/// The device's first resource of `kind`, or null — e.g. a timer's MMIO base.
pub fn firstResource(self: *const Device, kind: ResourceKind) ?Resource {
for (self.resources[0..self.resource_count]) |r| {
if (r.kind == kind) return r;
}
return null;
}
};
/// Owns the discovered device tree and the allocator its nodes came from.
pub const DeviceTree = struct {
allocator: std.mem.Allocator,
root: *Device,
/// Create a tree with just the synthetic root node.
pub fn init(allocator: std.mem.Allocator) !DeviceTree {
const root = try allocator.create(Device);
root.* = .{ .class = .root };
root.setName("root");
return .{ .allocator = allocator, .root = root };
}
/// The first device of `class` anywhere in the tree (depth-first), or null —
/// how the kernel pulls e.g. the HPET or IOAPIC MMIO base out of discovery.
pub fn firstOfClass(self: *const DeviceTree, class: DeviceClass) ?*Device {
return firstOfClassIn(self.root, class);
}
/// Allocate a device and append it under `parent`, returning it so the caller
/// can attach resources/ids. Appended at the tail so a dump reads in the order
/// devices were discovered.
pub fn addChild(
self: *DeviceTree,
parent: *Device,
class: DeviceClass,
device_name: []const u8,
) !*Device {
const d = try self.allocator.create(Device);
d.* = .{ .class = class, .parent = parent };
d.setName(device_name);
if (parent.first_child == null) {
parent.first_child = d;
} else {
var current = parent.first_child.?;
while (current.next_sibling) |sib| current = sib;
current.next_sibling = d;
}
return d;
}
/// Walk the tree depth-first, emitting an indented, human-readable listing.
/// `emit` is a raw byte sink (e.g. the serial `debugWrite`), so this stays
/// independent of the kernel console.
pub fn dump(self: *const DeviceTree, emit: *const fn ([]const u8) void) void {
dumpNode(self.root, 0, emit);
}
};
fn firstOfClassIn(node: *Device, class: DeviceClass) ?*Device {
var child = node.first_child;
while (child) |c| : (child = c.next_sibling) {
if (c.class == class) return c;
if (firstOfClassIn(c, class)) |found| return found;
}
return null;
}
fn dumpNode(device: *const Device, depth: usize, emit: *const fn ([]const u8) void) void {
const indent = @min(depth * 2, 40);
var buffer: [200]u8 = undefined;
@memset(buffer[0..indent], ' ');
const body = if (device.hid_len != 0) blk: {
// Decode the _HID to a human name when it's a known standard PnP/ACPI id.
const desc = acpi_ids.description(device.hid());
break :blk if (desc.len != 0)
std.fmt.bufPrint(buffer[indent..], "{s} [{s}] hid={s} ({s})\n", .{ device.name(), @tagName(device.class), device.hid(), desc }) catch return
else
std.fmt.bufPrint(buffer[indent..], "{s} [{s}] hid={s}\n", .{ device.name(), @tagName(device.class), device.hid() }) catch return;
} else std.fmt.bufPrint(buffer[indent..], "{s} [{s}]\n", .{ device.name(), @tagName(device.class) }) catch return;
emit(buffer[0 .. indent + body.len]);
// For a PCI function, decode its class code — the (class / subclass / prog-IF)
// triple that says what it actually is, which the coarse `DeviceClass` can't.
if (device.ids.pci_class) |packed_code| {
const cc = pci_class.ClassCode.unpack(packed_code);
var cbuf: [200]u8 = undefined;
const pad = @min(indent + 2, 42);
@memset(cbuf[0..pad], ' ');
const pif = pci_class.progIfName(cc.base, cc.subclass, cc.prog_if);
const cline = if (pif.len != 0)
std.fmt.bufPrint(cbuf[pad..], "class 0x{x:0>2} ({s}) subclass 0x{x:0>2} ({s}) progif 0x{x:0>2} ({s})\n", .{ cc.base, pci_class.className(cc.base), cc.subclass, pci_class.subclassName(cc.base, cc.subclass), cc.prog_if, pif }) catch return
else
std.fmt.bufPrint(cbuf[pad..], "class 0x{x:0>2} ({s}) subclass 0x{x:0>2} ({s}) progif 0x{x:0>2}\n", .{ cc.base, pci_class.className(cc.base), cc.subclass, pci_class.subclassName(cc.base, cc.subclass), cc.prog_if }) catch return;
emit(cbuf[0 .. pad + cline.len]);
}
for (device.resources[0..device.resource_count]) |r| {
var rbuf: [200]u8 = undefined;
const pad = @min(indent + 2, 42);
@memset(rbuf[0..pad], ' ');
const rline = std.fmt.bufPrint(
rbuf[pad..],
"- {s} 0x{x} len 0x{x}\n",
.{ @tagName(r.kind), r.start, r.len },
) catch continue;
emit(rbuf[0 .. pad + rline.len]);
}
var child = device.first_child;
while (child) |c| : (child = c.next_sibling) dumpNode(c, depth + 1, emit);
}