52 lines
2.2 KiB
Zig
52 lines
2.2 KiB
Zig
//! runtime.zig — a **compatibility shim** for the runtime split (reorg C1–C5).
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//!
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//! `library/runtime` became `library/kernel`, and the one giant `runtime` module is being
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//! split into directly-importable concern modules (`ipc`, `memory`, `process`, `time`,
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//! `logging`, `file-system`, `service`, `thread`, `start`, plus the device/service clients).
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//! This file re-exports those modules under the old `runtime.*` names so the ~38 consumers
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//! keep compiling until each is migrated to direct imports. Deleted in step C5.
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pub const system = @import("system"); // the system.zig compatibility shim
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pub const ipc = @import("ipc");
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pub const memory = @import("memory");
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pub const allocator = memory.allocator;
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pub const process = @import("process");
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pub const service = @import("service");
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pub const Thread = @import("thread").Thread;
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pub const time = @import("time");
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pub const log = @import("logging");
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pub const logging = @import("logging");
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pub const fs = @import("file-system");
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pub const start = @import("start");
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pub const panic = start.panic;
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// Device / service clients (now in library/device/driver, library/device/block, library/client).
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pub const device = @import("driver");
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pub const device_manager = @import("driver"); // hello() folded into driver
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pub const input = @import("input");
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pub const block = @import("block");
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pub const display = @import("display");
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/// The heap as a namespace (`runtime.heap.allocator()`), plus `runtime.allocator`.
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pub const heap = struct {
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pub const allocator = memory.allocator;
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};
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/// `runtime.dma.*` mapped onto the flat `memory` API (memory groups heap+dma+shared-memory).
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pub const dma = struct {
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pub const Region = memory.DmaRegion;
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pub const coherent = memory.dma_coherent;
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pub const write_combining = memory.dma_write_combining;
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pub const below_4g = memory.dma_below_4g;
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pub const alloc = memory.dmaAlloc;
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pub const free = memory.dmaFree;
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};
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/// `runtime.shared_memory.*` mapped onto the flat `memory` API.
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pub const shared_memory = struct {
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pub const Region = memory.SharedRegion;
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pub const create = memory.sharedCreate;
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pub const map = memory.sharedMap;
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pub const physical = memory.sharedPhysical;
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};
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