823 lines
36 KiB
Zig
823 lines
36 KiB
Zig
//! The scheduler: fixed-priority preemptive multitasking.
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//!
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//! Tasks are kernel threads (ring 0, each with its own stack). The **highest-
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//! priority ready task always runs**; within a priority level, tasks round-robin.
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//! Selection is O(1) — a bitmap of non-empty priority levels plus a FIFO queue per
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//! level — which keeps scheduling deterministic, as a real-time kernel needs (see
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//! docs/vision.md).
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//!
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//! Switching happens both cooperatively (`yield`) and preemptively (the timer
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//! calls `tick`). See docs/scheduling.md for the interrupt-flag discipline that
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//! makes those two paths coexist.
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//!
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//! Cross-core safety is the **big kernel lock** (`sync.zig`): every critical
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//! section here runs under it, and it is held across a context switch and released
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//! by the task that resumes (see sync.zig's hand-off rule). On a single core the
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//! lock is never contended, so the behaviour is exactly the old interrupt-flag
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//! model; it's what lets a second core enter `schedule()` without corrupting the
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//! shared queues.
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const std = @import("std");
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const abi = @import("abi");
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const parameters = @import("parameters");
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const architecture = @import("architecture");
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const heap = @import("heap.zig");
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const sync = @import("sync.zig");
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/// Priority level: 0 (lowest) .. 7 (highest). 8 levels total.
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pub const Priority = u3;
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const number_priorities = 8;
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const stack_size = parameters.kernel_stack_size; // each task's kernel stack
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const maximum_tasks = parameters.maximum_tasks; // maximum tasks alive at once (static pool)
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const State = enum { free, ready, running, blocked };
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pub const Task = struct {
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id: u32 = 0,
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state: State = .free,
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priority: Priority = 0,
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sp: usize = 0, // saved stack pointer, valid while not running
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stack: []u8 = &.{},
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kstack_top: usize = 0, // top of `stack` (== TSS.rsp0 for a user task); 0 = none
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wake_at: u64 = 0, // uptime (ms) to wake a sleeping task; 0 = not sleeping
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affinity: ?u32 = null, // null = runs on any core; else the index of its pinned core
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// --- process management (process.zig) ---
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// Id of the process that spawned this one (0 = the kernel). The supervision
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// link is the kill authority: only the supervisor may process_kill a child.
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supervisor: u32 = 0,
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// Endpoint to notify when this process ends (any way: exit, fault, kill), or
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// null. Holds its own reference, dropped when the notification is posted.
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// Opaque here for the same reason as `handles` below.
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exit_endpoint: ?*anyopaque = null,
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// How this process ended — set by the death paths (exit, fault, kill) just
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// before the reap records it for `process_exit_reason`. Meaningless while
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// the task lives.
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exit_reason: abi.ExitReason = .exited,
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// Endpoint this process's signals arrive on (signal_bind), or null — same
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// ownership rules as exit_endpoint (holds a reference; opaque here).
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signal_endpoint: ?*anyopaque = null,
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// Signals posted but not yet delivered: the coalescing pending mask
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// (docs/process-lifecycle.md). Bits are abi.Signal values. Signals pend here
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// until an endpoint is bound; two pending terminates are one terminate.
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pending_signals: u32 = 0,
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// Set by process_kill on a task that is running on another core; the kernel
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// finishes the kill at that task's next system call or timer tick.
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kill_pending: bool = false,
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// True while this task executes its own system call — the timer tick must not
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// tear a task down in the middle of a kernel operation, only while it runs
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// user code (or sits at a block point, where teardown is safe).
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in_system_call: bool = false,
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// Where this task is parked while blocked, so a kill can unlink it: the
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// WaitQueue it waits on (maintained by waitLocked/wakeLocked), or the endpoint
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// whose sender FIFO it queues in (maintained by the IPC layer; opaque here).
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wait_queue: ?*WaitQueue = null,
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ipc_wait_endpoint: ?*anyopaque = null,
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// Physical root of this task's address space, or 0 for a kernel task (which
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// runs on the shared kernel page tables). A user task carries its own.
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aspace: u64 = 0,
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user_ip: u64 = 0, // user-mode entry point (user task only)
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user_sp: u64 = 0, // user-mode stack pointer (user task only)
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// Next free virtual address in this task's mmap grant arena (0 = uninitialised;
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// process.zig lazily seeds it to the arena base on the first mmap). Bumped up
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// as the user heap grows; user task only.
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heap_next: u64 = 0,
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// Next free virtual address in this task's MMIO-grant arena (PML4[226]; 0 =
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// uninitialised, process.zig seeds it on the first mmio_map). User task only.
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device_map_next: u64 = 0,
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// --- synchronous IPC (ipc_sync.zig) ---
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// Per-process handle table: a small-int handle names a kernel capability object.
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// Each entry tags its `kind` (an IPC endpoint or a shared-memory object) so the
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// close/exit and cap-passing paths reclaim the right type. Kept opaque here so the
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// scheduler and IPC modules don't import each other (ipc_sync.zig owns the kinds).
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handles: [ipc_maximum_handles]?HandleObject = .{null} ** ipc_maximum_handles,
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// A server holds the caller it currently owes a reply to (set by ReplyWait's
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// receive, cleared when it replies). A client, while blocked in Call, records
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// its message + reply buffers here and its result lands in `ipc_status`.
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ipc_client: ?*Task = null,
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ipc_send_ptr: u64 = 0, // client: outgoing message (vaddr in this task's AS)
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ipc_send_len: u64 = 0,
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ipc_reply_ptr: u64 = 0, // client: reply buffer (vaddr)
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ipc_reply_cap: u64 = 0,
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ipc_status: i64 = 0, // client: reply length / -errno, written by the replier
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dma_map_next: u64 = 0, // bump pointer into this task's DMA arena (0 = unseeded)
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shm_map_next: u64 = 0, // bump pointer into this task's shared-memory arena (0 = unseeded)
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ipc_send_cap: u64 = ~@as(u64, 0), // handle to transfer with this message (abi.no_cap = none)
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ipc_received_cap: u64 = ~@as(u64, 0), // client: handle the reply's transferred cap landed at (abi.no_cap = none)
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next: ?*Task = null, // ready-queue link (also the endpoint sender-FIFO link)
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// The process's name — argv[0] as it was spawned (a boot-volume path for init,
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// an initial-ramdisk name for everything else); empty for kernel tasks. Fixed
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// storage, so the fault path can name the dead without touching the heap.
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// Zero-initialised (not `undefined`): an undefined default is materialised as
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// a 0xAA fill, which would move the whole static task pool out of .bss.
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name_buffer: [maximum_task_name]u8 = .{0} ** maximum_task_name,
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name_length: u8 = 0,
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/// The task's name (argv[0] at spawn), or empty for a kernel task.
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pub fn name(self: *const Task) []const u8 {
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return self.name_buffer[0..self.name_length];
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}
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};
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/// Capacity of `Task.name_buffer` — matches the longest name `system_spawn`
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/// accepts, so a spawned name is never truncated. Shared with the ABI's
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/// ProcessDescriptor, so `enumerate` copies names without clipping.
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pub const maximum_task_name = abi.maximum_process_name;
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/// Size of each task's IPC handle table. Kept here (not in ipc_sync.zig) because
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/// it dimensions a field of `Task`; ipc_sync.zig re-exports it.
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pub const ipc_maximum_handles = 16;
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/// One handle-table entry: a capability object plus a `kind` tag saying what `ptr` points
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/// at (an ipc endpoint or a shared-memory object), so a task's exit path and the
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/// capability-passing path reclaim/share the right type. The `kind` values are defined by
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/// ipc_sync.zig (`handle_kind_*`); kept an opaque `u8` here so the scheduler doesn't import
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/// the IPC module.
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pub const HandleObject = struct { kind: u8, ptr: *anyopaque };
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var tasks = [_]Task{.{}} ** maximum_tasks;
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var next_id: u32 = 1;
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/// Per-CPU scheduler state: the task each core is running, its own idle task, and a
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/// queue of tasks **pinned** to it. One entry per core; the architecture layer stashes a
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/// pointer to the *running* core's entry in the GS base, so `thisCpu()` fetches it
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/// with a single read and no lock.
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///
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/// Most work stays in the **global** ready queue (below), which any idle core pulls
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/// from — work-conserving. A task given an *affinity* instead goes to that core's
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/// `pinned_*` queue and is only ever run there (no surprise migration — the more
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/// real-time-predictable model, docs/smp.md). The two queues are merged at selection
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/// time. Both are still mutated only under the big kernel lock, so one core enqueuing
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/// into another core's pinned queue is safe.
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pub const PerCpu = struct {
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current: *Task = undefined, // the task running on this core
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idle: *Task = undefined, // this core's idle task (always ready, lowest priority)
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hw_id: u32 = 0, // the core's hardware id (Local APIC id on x86_64)
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index: u32 = 0, // dense 0-based core index
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online: bool = false, // has this core finished bring-up?
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loaded_aspace: u64 = 0, // the address-space root currently loaded on this core
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// Tasks pinned to this core (affinity == index), per priority level + bitmap.
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pinned_head: [number_priorities]?*Task = .{null} ** number_priorities,
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pinned_tail: [number_priorities]?*Task = .{null} ** number_priorities,
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pinned_bitmap: u8 = 0,
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};
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const maximum_cpus = parameters.maximum_cpus;
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var cpus = [_]PerCpu{.{}} ** maximum_cpus;
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/// This core's per-CPU state, via the architecture layer's GS-base pointer. Valid only once
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/// this core has run its scheduler bring-up (BSP in `init`, AP in `secondaryInit`).
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inline fn thisCpu() *PerCpu {
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return @ptrFromInt(architecture.cpuLocal());
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}
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/// The task running on this core — the per-CPU replacement for the old global
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/// `current`. A convenience reader; writes go through `thisCpu().current`.
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pub inline fn current() *Task {
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return thisCpu().current;
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}
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// Per-priority FIFO ready queues, and a bitmap of which levels are non-empty. These
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// are shared across all cores and mutated only under the big kernel lock.
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var ready_head: [number_priorities]?*Task = .{null} ** number_priorities;
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var ready_tail: [number_priorities]?*Task = .{null} ** number_priorities;
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var ready_bitmap: u8 = 0;
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var preemption_enabled = true;
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/// Bring up scheduling on the bootstrap processor: register the currently-running
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/// kernel context as task 0, publish this core's per-CPU state (via the GS base),
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/// give the core an idle task, and hook the timer for preemption. Runs once, at
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/// boot, before interrupts are enabled — so no lock is needed here.
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pub fn init(boot_priority: Priority) void {
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const pc = &cpus[0];
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pc.* = .{ .index = 0, .online = true, .loaded_aspace = architecture.kernelPageTable() };
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architecture.setCpuLocal(0, @intFromPtr(pc));
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tasks[0] = .{ .id = 0, .state = .running, .priority = boot_priority };
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pc.current = &tasks[0];
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pc.idle = create(idle, 0, null); // this core's idle task: always ready, lowest priority
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architecture.setTickHook(tick);
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}
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/// The idle task: run when every other task is blocked or sleeping. `hlt` waits
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/// for the next interrupt at near-zero power (see docs/halting.md).
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fn idle() void {
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while (true) asm volatile ("hlt");
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}
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/// Reserve and initialise the per-CPU slot for an application processor at dense
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/// `index` (1-based; 0 is the BSP) with hardware id `hw_id`, and return a
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/// pointer the architecture bring-up hands to the core (it publishes it in its GS base).
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/// Called on the BSP before waking each AP; the AP marks itself `online`.
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pub fn prepareSecondary(index: usize, hw_id: u32) *PerCpu {
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const pc = &cpus[index];
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pc.* = .{ .index = @intCast(index), .hw_id = hw_id, .online = false };
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return pc;
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}
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/// Entry for an application processor once the architecture layer has set up its per-CPU
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/// tables, LAPIC, and timer. It turns this bring-up context into the core's idle task
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/// (as task 0 is for the BSP), marks the core online, and enters the run loop: with
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/// interrupts enabled the timer preempts this idle context into whatever the global
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/// ready queue offers, so the core runs real work in parallel with the others. The
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/// `.c` calling convention lets the architecture trampoline path jump here. Never returns.
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pub fn secondaryMain() callconv(.c) noreturn {
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const flags = sync.enter();
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const pc = thisCpu();
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const t = freeSlot() orelse @panic("sched: task table full (AP idle task)");
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t.* = .{ .id = next_id, .state = .running, .priority = 0 };
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next_id += 1;
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pc.current = t;
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pc.idle = t;
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pc.online = true;
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pc.loaded_aspace = architecture.kernelPageTable(); // the AP adopted the kernel tables at bring-up
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sync.leave(flags);
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architecture.enableInterrupts(); // the timer now preempts this idle context into work
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while (true) asm volatile ("hlt"); // idle when this core has nothing ready
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}
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/// Number of cores that have finished bring-up (the BSP plus every online AP).
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pub fn onlineCount() usize {
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var n: usize = 0;
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for (&cpus) |*pc| {
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if (pc.online) n += 1;
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}
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return n;
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}
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/// Make `t` ready. A pinned task (affinity set) goes to that core's pinned queue;
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/// everything else goes to the shared global queue.
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fn enqueue(t: *Task) void {
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if (t.affinity) |cpu| {
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const pc = &cpus[cpu];
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enqueueTo(&pc.pinned_head, &pc.pinned_tail, &pc.pinned_bitmap, t);
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} else {
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enqueueTo(&ready_head, &ready_tail, &ready_bitmap, t);
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}
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}
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fn enqueueTo(head: *[number_priorities]?*Task, tail: *[number_priorities]?*Task, bitmap: *u8, t: *Task) void {
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t.next = null;
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const p: usize = t.priority;
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if (tail[p]) |tl| tl.next = t else head[p] = t;
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tail[p] = t;
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bitmap.* |= @as(u8, 1) << t.priority;
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}
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/// The highest non-empty priority level in a bitmap, or -1 if empty.
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fn topLevel(bitmap: u8) i32 {
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if (bitmap == 0) return -1;
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return @as(i32, number_priorities - 1) - @as(i32, @clz(bitmap));
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}
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/// Pick the highest-priority ready task for core `pc`: the better of the global queue
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/// and this core's pinned queue. Still O(1) (two `clz` and a compare). A pinned task
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/// wins an equal-priority tie, so it can't be starved by global work at its level.
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fn dequeueHighest(pc: *PerCpu) ?*Task {
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const g = topLevel(ready_bitmap);
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const p = topLevel(pc.pinned_bitmap);
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if (g < 0 and p < 0) return null;
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if (p >= g) return dequeueFrom(&pc.pinned_head, &pc.pinned_tail, &pc.pinned_bitmap, @intCast(p));
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return dequeueFrom(&ready_head, &ready_tail, &ready_bitmap, @intCast(g));
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}
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fn dequeueFrom(head: *[number_priorities]?*Task, tail: *[number_priorities]?*Task, bitmap: *u8, level: usize) ?*Task {
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const t = head[level].?;
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head[level] = t.next;
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if (head[level] == null) {
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tail[level] = null;
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bitmap.* &= ~(@as(u8, 1) << @intCast(level));
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}
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t.next = null;
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return t;
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}
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/// Create a task that runs `entry` at `priority`, runnable on any core. It becomes
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/// ready immediately. Takes the kernel lock: it mutates the shared task table and
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/// ready queues and allocates from the (non-thread-safe) heap, so on SMP it must be
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/// serialised.
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pub fn spawn(entry: *const fn () void, priority: Priority) void {
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const flags = sync.enter();
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_ = create(entry, priority, null);
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sync.leave(flags);
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}
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/// Like `spawn`, but **pins** the task to core `cpu` — it will only ever run there.
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/// Returns true if pinned; false if `cpu` isn't a valid, online core, in which case
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/// the task is still created but left unpinned (so it runs *somewhere* rather than
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/// stranding in a queue no core services). Callers that require the pin (e.g. tests)
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/// should check the result.
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pub fn spawnOn(entry: *const fn () void, priority: Priority, cpu: u32) bool {
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const flags = sync.enter();
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defer sync.leave(flags);
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const ok = cpu < maximum_cpus and cpus[cpu].online;
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_ = create(entry, priority, if (ok) cpu else null);
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return ok;
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}
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/// Spawn a **user** task: a task with its own address space (`aspace`) that starts
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/// in user mode at `entry` on `user_sp`, recorded under `name` (its argv[0]).
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/// `supervisor` is the id of the spawning process (0 = the kernel) — the kill
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/// authority — and `exit_endpoint` (an *ipc.Endpoint whose reference the caller
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/// has already taken, or null) is notified when this process ends.
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/// It gets a fresh kernel stack for syscalls/interrupts, and its first switch-in
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/// lands in `user_task_trampoline`.
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/// Returns the new process id, or null (creating nothing) if the table is full or
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/// out of memory.
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/// **Caller must hold the kernel lock** (the loader that builds `aspace` holds it
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/// across the whole spawn, so the address space and the task appear atomically).
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pub fn spawnUserLocked(aspace: u64, entry: u64, user_sp: u64, priority: Priority, task_name: []const u8, supervisor: u32, exit_endpoint: ?*anyopaque) ?u32 {
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const t = freeSlot() orelse return null;
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const stack = heap.allocator().alloc(u8, stack_size) catch return null;
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t.* = .{
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.id = next_id,
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.state = .ready,
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.priority = priority,
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.stack = stack,
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.aspace = aspace,
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.user_ip = entry,
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.user_sp = user_sp,
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.supervisor = supervisor,
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.exit_endpoint = exit_endpoint,
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};
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const name_length = @min(task_name.len, maximum_task_name);
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@memcpy(t.name_buffer[0..name_length], task_name[0..name_length]);
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t.name_length = @intCast(name_length);
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next_id += 1;
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const top = @intFromPtr(stack.ptr) + stack.len;
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t.kstack_top = top;
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// First switch-in lands in startUserTask (no register smuggling — it reads
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// the user entry/stack from the Task itself).
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t.sp = architecture.initTaskStack(top, @intFromPtr(&startUserTask));
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enqueue(t);
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return t.id;
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}
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/// The first thing a fresh user task runs (in ring 0, via task_trampoline). It
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/// drops to ring 3 at the task's recorded entry/stack. Reading them from the
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/// Task avoids smuggling values through callee-saved registers across the
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/// context switch and lock release.
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fn startUserTask() void {
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const t = current();
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// No serial chatter here: this runs on every spawn, unserialized against
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// user-space writes, and its output used to shear concurrent log lines in
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// half — the largest source of corrupted markers in the QEMU scenarios.
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architecture.jumpToUser(t.user_ip, t.user_sp); // noreturn
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}
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/// The unlocked task-creation primitive. Caller must hold the kernel lock (or be the
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/// single-threaded boot path). `affinity` pins the task to a core (null = any).
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/// Returns the new task so a core can keep a handle to its idle task.
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fn create(entry: *const fn () void, priority: Priority, affinity: ?u32) *Task {
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const t = freeSlot() orelse @panic("sched: task table full");
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const stack = heap.allocator().alloc(u8, stack_size) catch @panic("sched: no memory for task stack");
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t.* = .{ .id = next_id, .state = .ready, .priority = priority, .stack = stack, .affinity = affinity };
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next_id += 1;
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const top = @intFromPtr(stack.ptr) + stack.len;
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|
t.kstack_top = top;
|
|
t.sp = architecture.initTaskStack(top, @intFromPtr(entry));
|
|
enqueue(t);
|
|
return t;
|
|
}
|
|
|
|
fn freeSlot() ?*Task {
|
|
for (&tasks) |*t| {
|
|
if (t.state == .free) return t;
|
|
}
|
|
return null;
|
|
}
|
|
|
|
/// Pick the highest-priority ready task and switch this core to it. The big kernel
|
|
/// lock must be held by the caller (which also keeps local interrupts disabled);
|
|
/// it serialises every core's scheduling, so no other core can touch the shared
|
|
/// queues while we requeue `previous` and dequeue `next`. A dequeued task is `.ready`,
|
|
/// never running elsewhere, so two cores never run the same task.
|
|
fn schedule() void {
|
|
const pc = thisCpu();
|
|
const previous = pc.current;
|
|
if (previous.state == .running) {
|
|
previous.state = .ready;
|
|
enqueue(previous); // back of its level's queue (round-robin)
|
|
}
|
|
const next = dequeueHighest(pc) orelse {
|
|
previous.state = .running; // nothing else ready — keep running
|
|
return;
|
|
};
|
|
next.state = .running;
|
|
pc.current = next;
|
|
if (next != previous) switchTo(pc, &previous.sp, next);
|
|
}
|
|
|
|
/// Make `next` this core's running task: publish its kernel stack (TSS.rsp0, so a
|
|
/// user-mode interrupt lands on a good stack) and its address space (only when
|
|
/// it differs from what's loaded — every page-table switch is a full TLB flush),
|
|
/// then switch registers/stacks. Kernel tasks (aspace == 0, no kstack_top used
|
|
/// from user mode) resolve to the shared kernel page tables and skip the kernel-
|
|
/// stack write, so this is a no-op beyond the register switch for a pure-kernel
|
|
/// workload. The big kernel lock is held and interrupts are off throughout, so no
|
|
/// interrupt can observe a half-updated (kernel stack, address space) pair.
|
|
/// `save_sp` receives the outgoing task's stack pointer.
|
|
fn switchTo(pc: *PerCpu, save_sp: *usize, next: *Task) void {
|
|
if (next.kstack_top != 0) architecture.setKernelStack(pc.index, next.kstack_top);
|
|
const want = if (next.aspace != 0) next.aspace else architecture.kernelPageTable();
|
|
if (want != pc.loaded_aspace) {
|
|
architecture.loadPageTable(want);
|
|
pc.loaded_aspace = want;
|
|
}
|
|
architecture.switchContext(save_sp, next.sp);
|
|
}
|
|
|
|
/// Voluntarily give up the CPU to the next ready task.
|
|
pub fn yield() void {
|
|
const flags = sync.enter();
|
|
schedule();
|
|
sync.leave(flags);
|
|
}
|
|
|
|
/// Block the current task for `ms` milliseconds, then let it become runnable
|
|
/// again. The idle task (or other work) runs in the meantime.
|
|
pub fn sleep(ms: u64) void {
|
|
const flags = sync.enter();
|
|
const t = current();
|
|
t.wake_at = architecture.millis() + ms;
|
|
t.state = .blocked;
|
|
schedule(); // current is blocked, so schedule() won't re-enqueue it
|
|
sync.leave(flags);
|
|
}
|
|
|
|
// --- event-based blocking -------------------------------------------------
|
|
//
|
|
// A WaitQueue is a set of tasks blocked waiting for something (a resource, a
|
|
// message). Tasks link into it through the same `next` field the ready queues
|
|
// use — a task is in exactly one queue at a time. These are the primitive locks,
|
|
// semaphores and IPC channels are built on.
|
|
|
|
pub const WaitQueue = struct {
|
|
head: ?*Task = null,
|
|
};
|
|
|
|
/// Block the current task on `wait_queue` and switch away. Precondition: the big kernel
|
|
/// lock is held (so a condition can be checked and the block committed atomically;
|
|
/// it also keeps local interrupts disabled). On return — when woken — the lock is
|
|
/// still held.
|
|
pub fn waitLocked(wait_queue: *WaitQueue) void {
|
|
const t = current();
|
|
t.state = .blocked;
|
|
t.wait_queue = wait_queue; // so a kill can unlink a parked waiter
|
|
t.next = wait_queue.head;
|
|
wait_queue.head = t;
|
|
schedule();
|
|
}
|
|
|
|
/// Move the highest-priority waiter on `wait_queue` (if any) to the ready queue.
|
|
/// Precondition: the big kernel lock is held. Does not preempt — the caller decides.
|
|
pub fn wakeLocked(wait_queue: *WaitQueue) void {
|
|
// Find the highest-priority waiter (bounded scan) and unlink it.
|
|
var best_previous: ?*Task = null;
|
|
var best: ?*Task = null;
|
|
var previous: ?*Task = null;
|
|
var node = wait_queue.head;
|
|
while (node) |t| : ({
|
|
previous = t;
|
|
node = t.next;
|
|
}) {
|
|
if (best == null or t.priority > best.?.priority) {
|
|
best = t;
|
|
best_previous = previous;
|
|
}
|
|
}
|
|
const t = best orelse return;
|
|
if (best_previous) |p| p.next = t.next else wait_queue.head = t.next;
|
|
t.wait_queue = null;
|
|
t.state = .ready;
|
|
enqueue(t);
|
|
}
|
|
|
|
/// Unlink `t` from the wait queue it is parked on, if any (the kill path — a
|
|
/// killed waiter must not be woken later as a dangling pointer). Precondition:
|
|
/// the big kernel lock is held.
|
|
pub fn removeFromWaitQueueLocked(t: *Task) void {
|
|
const wait_queue = t.wait_queue orelse return;
|
|
t.wait_queue = null;
|
|
var previous: ?*Task = null;
|
|
var node = wait_queue.head;
|
|
while (node) |n| : ({
|
|
previous = n;
|
|
node = n.next;
|
|
}) {
|
|
if (n != t) continue;
|
|
if (previous) |p| p.next = t.next else wait_queue.head = t.next;
|
|
t.next = null;
|
|
return;
|
|
}
|
|
}
|
|
|
|
/// Unlink `t` from the ready queue it sits in (global, or its affinity core's
|
|
/// pinned queue) — the kill path for a task that is runnable but not running.
|
|
/// Precondition: the big kernel lock is held.
|
|
pub fn removeFromReadyQueueLocked(t: *Task) void {
|
|
if (t.affinity) |cpu| {
|
|
const pc = &cpus[cpu];
|
|
removeFrom(&pc.pinned_head, &pc.pinned_tail, &pc.pinned_bitmap, t);
|
|
} else {
|
|
removeFrom(&ready_head, &ready_tail, &ready_bitmap, t);
|
|
}
|
|
}
|
|
|
|
fn removeFrom(head: *[number_priorities]?*Task, tail: *[number_priorities]?*Task, bitmap: *u8, t: *Task) void {
|
|
const level: usize = t.priority;
|
|
var previous: ?*Task = null;
|
|
var node = head[level];
|
|
while (node) |n| : ({
|
|
previous = n;
|
|
node = n.next;
|
|
}) {
|
|
if (n != t) continue;
|
|
if (previous) |p| p.next = t.next else head[level] = t.next;
|
|
if (tail[level] == t) tail[level] = previous;
|
|
if (head[level] == null) bitmap.* &= ~(@as(u8, 1) << @intCast(level));
|
|
t.next = null;
|
|
return;
|
|
}
|
|
}
|
|
|
|
/// Find a live task by process id, or null. Ids are monotonic and never reused,
|
|
/// so a stale id misses cleanly rather than naming a recycled slot.
|
|
/// Precondition: the big kernel lock is held.
|
|
pub fn taskByIdLocked(id: u32) ?*Task {
|
|
for (&tasks) |*t| {
|
|
if (t.state != .free and t.id == id) return t;
|
|
}
|
|
return null;
|
|
}
|
|
|
|
/// Make every server that still holds `t` as the client it owes a reply to forget
|
|
/// it — the reply of a dead client is dropped, not delivered into freed state.
|
|
/// Precondition: the big kernel lock is held.
|
|
pub fn forgetIpcClientLocked(t: *Task) void {
|
|
for (&tasks) |*other| {
|
|
if (other.state != .free and other.ipc_client == t) other.ipc_client = null;
|
|
}
|
|
}
|
|
|
|
/// Block the current task and switch away, without putting it on any wait queue —
|
|
/// the caller has already linked it wherever it belongs (e.g. an endpoint's sender
|
|
/// FIFO). Precondition: the big kernel lock is held; still held on return (when the
|
|
/// task is made ready again). The IPC layer's counterpart to `waitLocked`.
|
|
pub fn blockCurrentLocked() void {
|
|
current().state = .blocked;
|
|
schedule();
|
|
}
|
|
|
|
/// Make a specific (currently blocked) task ready to run again. Precondition: the
|
|
/// big kernel lock is held. Used by the IPC layer to wake a specific caller/server
|
|
/// rather than "some waiter on a queue".
|
|
pub fn readyLocked(t: *Task) void {
|
|
t.state = .ready;
|
|
enqueue(t);
|
|
}
|
|
|
|
/// Block on `wait_queue` (a self-contained critical section).
|
|
pub fn wait(wait_queue: *WaitQueue) void {
|
|
const flags = sync.enter();
|
|
waitLocked(wait_queue);
|
|
sync.leave(flags);
|
|
}
|
|
|
|
/// Wake the highest-priority waiter on `wait_queue`, preempting if it outranks us.
|
|
pub fn wake(wait_queue: *WaitQueue) void {
|
|
const flags = sync.enter();
|
|
const pc = thisCpu();
|
|
wakeLocked(wait_queue);
|
|
// If a task this core would now pick outranks the running one, run it at once.
|
|
// (A waiter pinned to *another* core isn't counted — that core picks it up on its
|
|
// next tick; this core doesn't preempt for work it can't run.)
|
|
if (highestReadyPriority(pc)) |p| {
|
|
if (p > pc.current.priority) schedule();
|
|
}
|
|
sync.leave(flags);
|
|
}
|
|
|
|
/// The highest-priority task core `pc` could run right now — the better of the global
|
|
/// queue and this core's pinned queue — or null if it would fall back to idle.
|
|
fn highestReadyPriority(pc: *PerCpu) ?Priority {
|
|
const top = @max(topLevel(ready_bitmap), topLevel(pc.pinned_bitmap));
|
|
if (top < 0) return null;
|
|
return @intCast(top);
|
|
}
|
|
|
|
/// Wake any sleeping task whose deadline has passed. Bounded by the task count,
|
|
/// so it stays deterministic. Called from the timer tick (interrupts disabled).
|
|
fn wakeExpired() void {
|
|
const now = architecture.millis();
|
|
for (&tasks) |*t| {
|
|
if (t.state == .blocked and t.wake_at != 0 and now >= t.wake_at) {
|
|
t.wake_at = 0;
|
|
t.state = .ready;
|
|
enqueue(t);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Process-teardown hooks, registered by process.zig at init — the scheduler sits
|
|
// below the process layer, so finishing a kill (IRQ bindings, IPC handles, exit
|
|
// notification) is called *up* through these, mirroring how the architecture
|
|
// layer calls up into `tick`.
|
|
//
|
|
// `terminate_current_hook` ends the task running on THIS core (lock held, never
|
|
// returns — it switches away like `exitUserLocked`). `reap_task_hook` tears down
|
|
// a task that is NOT running on any core (lock held).
|
|
pub var terminate_current_hook: ?*const fn () noreturn = null;
|
|
pub var reap_task_hook: ?*const fn (*Task) void = null;
|
|
|
|
/// Finish any pending kills this core can see (the deferred half of process_kill;
|
|
/// the immediate half runs in the killer's own call). Precondition: the big kernel
|
|
/// lock is held, from `tick`.
|
|
///
|
|
/// - This core's *current* task, if condemned, is terminated here — but only when
|
|
/// it is not inside one of its own system calls (`in_system_call`): the tick may
|
|
/// have interrupted kernel code mid-operation, where teardown would leak or
|
|
/// corrupt what that operation holds. User-mode execution (and the system_call
|
|
/// entry/exit stubs, which hold nothing) are safe termination points. A task
|
|
/// that *is* mid-call dies at its next block, tick, or system_call entry instead.
|
|
/// The hook never returns; abandoning the interrupt frame is fine — the LAPIC
|
|
/// was acknowledged before the tick hook ran (see apic.timerTick), exactly as on
|
|
/// the fault-kill path.
|
|
/// - Condemned tasks that are ready or blocked are not running anywhere (state
|
|
/// changes need the lock we hold), so they are reaped in place.
|
|
fn reapKillPendingLocked() void {
|
|
const pc = thisCpu();
|
|
const cur = pc.current;
|
|
if (cur.kill_pending and cur.aspace != 0 and !cur.in_system_call) {
|
|
if (terminate_current_hook) |hook| hook(); // noreturn
|
|
}
|
|
if (reap_task_hook) |hook| {
|
|
for (&tasks) |*t| {
|
|
if (!t.kill_pending) continue;
|
|
if (t.state == .ready or t.state == .blocked) hook(t);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Called from the timer interrupt (interrupts already disabled): wake due
|
|
/// sleepers, finish pending kills, then preempt. Takes the kernel lock like any
|
|
/// other critical section, but releases it *without* touching the interrupt flag
|
|
/// — the handler's `iretq` restores the interrupted context's flags, so
|
|
/// re-enabling here would open a nested-interrupt window before the return.
|
|
/// Called from the tick with the big kernel lock held — process.zig hangs the
|
|
/// one-shot timer sweep here (timer_bind), the same call-up pattern as the
|
|
/// teardown hooks below.
|
|
pub var timer_tick_hook: ?*const fn () void = null;
|
|
|
|
pub fn tick() void {
|
|
_ = sync.enter();
|
|
wakeExpired();
|
|
if (timer_tick_hook) |hook| hook();
|
|
reapKillPendingLocked();
|
|
if (preemption_enabled) schedule();
|
|
sync.leaveIsr();
|
|
}
|
|
|
|
/// Enable or disable timer-driven preemption (cooperative-only when off).
|
|
pub fn setPreemption(enabled: bool) void {
|
|
preemption_enabled = enabled;
|
|
}
|
|
|
|
/// End the current task and switch away for good; never returns. The task's stack
|
|
/// is leaked for now (no reaper yet). Acquires the kernel lock and hands it off to
|
|
/// the task we switch into (which releases it) — this frame never returns to leave.
|
|
pub fn exit() noreturn {
|
|
_ = sync.enter();
|
|
const pc = thisCpu();
|
|
pc.current.state = .free;
|
|
const next = dequeueHighest(pc) orelse @panic("sched: no task left to run");
|
|
next.state = .running;
|
|
pc.current = next;
|
|
var discard: usize = 0;
|
|
switchTo(pc, &discard, next);
|
|
unreachable;
|
|
}
|
|
|
|
/// End the current **user** task: free its address space, then exit. Runs on the
|
|
/// dying task's kernel stack (in the shared kernel half, so it survives the CR3
|
|
/// switch to the kernel tables that must happen before we free the process's own
|
|
/// tables — we can't free the page tables we're standing on). The kernel stack
|
|
/// itself is leaked, as in `exit` (no reaper yet). Never returns.
|
|
pub fn exitUser() noreturn {
|
|
_ = sync.enter();
|
|
exitUserLocked();
|
|
}
|
|
|
|
/// The body of `exitUser` for callers that already hold the big kernel lock (the
|
|
/// tick-time terminate path, which enters with the lock held). The lock is handed
|
|
/// off through the switch and released by the task that resumes. Never returns.
|
|
pub fn exitUserLocked() noreturn {
|
|
const pc = thisCpu();
|
|
const dying = pc.current;
|
|
const as = dying.aspace;
|
|
if (as != 0) {
|
|
const kroot = architecture.kernelPageTable();
|
|
architecture.loadPageTable(kroot); // off the process tables before freeing them
|
|
pc.loaded_aspace = kroot;
|
|
architecture.destroyAddressSpace(as);
|
|
}
|
|
dying.state = .free;
|
|
dying.aspace = 0;
|
|
dying.kill_pending = false;
|
|
dying.in_system_call = false;
|
|
const next = dequeueHighest(pc) orelse @panic("sched: no task left to run");
|
|
next.state = .running;
|
|
pc.current = next;
|
|
var discard: usize = 0;
|
|
switchTo(pc, &discard, next);
|
|
unreachable;
|
|
}
|
|
|
|
/// Free a task that is NOT running on any core (it is ready or blocked, and the
|
|
/// caller — the kill path — has already unlinked it from every queue and released
|
|
/// what it held). Destroys its address space: safe here because no core can have
|
|
/// it loaded (every switch away from a task loads the next task's tables, and the
|
|
/// task isn't running). The kernel stack is leaked, as in `exitUser` (no reaper
|
|
/// yet). Precondition: the big kernel lock is held.
|
|
pub fn destroyTaskLocked(t: *Task) void {
|
|
if (t.aspace != 0) architecture.destroyAddressSpace(t.aspace);
|
|
t.aspace = 0;
|
|
t.kill_pending = false;
|
|
t.in_system_call = false;
|
|
t.wake_at = 0;
|
|
t.state = .free;
|
|
}
|
|
|
|
/// Snapshot the task table into `out` (up to its length), returning the total
|
|
/// number of live tasks — the kernel half of `process_enumerate`, mirroring
|
|
/// devices_broker.enumerate. Kernel tasks are included (empty name, supervisor 0):
|
|
/// an honest `ps` shows the idle tasks too. `out` may be user memory: the caller's
|
|
/// address space is loaded during its system call, and the same bring-up trust
|
|
/// applies as for device_enumerate (an unmapped user page faults the kernel).
|
|
pub fn enumerate(out: []abi.ProcessDescriptor) u64 {
|
|
const flags = sync.enter();
|
|
defer sync.leave(flags);
|
|
var total: u64 = 0;
|
|
for (&tasks) |*t| {
|
|
if (t.state == .free) continue;
|
|
if (total < out.len) {
|
|
const d = &out[total];
|
|
d.* = .{
|
|
.id = t.id,
|
|
.supervisor = t.supervisor,
|
|
.state = @intFromEnum(@as(abi.ProcessState, switch (t.state) {
|
|
.ready => .ready,
|
|
.running => .running,
|
|
.blocked => .blocked,
|
|
.free => unreachable,
|
|
})),
|
|
.priority = t.priority,
|
|
.name_length = t.name_length,
|
|
.name = t.name_buffer,
|
|
};
|
|
}
|
|
total += 1;
|
|
}
|
|
return total;
|
|
}
|
|
|
|
/// Whether the running task is a user process (has its own address space).
|
|
pub fn currentIsUserProcess() bool {
|
|
return current().aspace != 0;
|
|
}
|
|
|
|
pub fn currentId() u32 {
|
|
return current().id;
|
|
}
|
|
|
|
/// The dense index of the core this task is currently running on (0 = BSP). Reads
|
|
/// per-CPU state, so a task calling it on different cores sees different values —
|
|
/// which is how a test can prove work is running in parallel. Returns 0 if the GS
|
|
/// base isn't published yet (a fault in very early boot, before `init`), so a fault
|
|
/// reporter can call it unconditionally without a second fault.
|
|
pub fn currentCpuIndex() u32 {
|
|
if (architecture.cpuLocal() == 0) return 0;
|
|
return thisCpu().index;
|
|
}
|
|
|
|
/// The running task's id, or 0 if this core's scheduler isn't up yet (early boot, no GS
|
|
/// base). Safe for a fault reporter to call unconditionally — like `currentCpuIndex`,
|
|
/// it never dereferences an unpublished per-CPU pointer and so can't fault a second time.
|
|
pub fn currentIdSafe() u32 {
|
|
if (architecture.cpuLocal() == 0) return 0;
|
|
return thisCpu().current.id;
|
|
}
|
|
|
|
/// The running task's name (argv[0]), or "" if this core's scheduler isn't up yet.
|
|
/// The companion to `currentIdSafe` for naming the culprit in a fatal fault report.
|
|
pub fn currentNameSafe() []const u8 {
|
|
if (architecture.cpuLocal() == 0) return "";
|
|
return thisCpu().current.name();
|
|
}
|
|
|
|
/// Change the running task's priority (takes effect next time it's enqueued).
|
|
pub fn setPriority(p: Priority) void {
|
|
current().priority = p;
|
|
}
|