565 lines
24 KiB
Zig
565 lines
24 KiB
Zig
//! The scheduler: fixed-priority preemptive multitasking.
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//!
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//! Tasks are kernel threads (ring 0, each with its own stack). The **highest-
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//! priority ready task always runs**; within a priority level, tasks round-robin.
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//! Selection is O(1) — a bitmap of non-empty priority levels plus a FIFO queue per
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//! level — which keeps scheduling deterministic, as a real-time kernel needs (see
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//! docs/vision.md).
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//!
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//! Switching happens both cooperatively (`yield`) and preemptively (the timer
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//! calls `tick`). See docs/scheduling.md for the interrupt-flag discipline that
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//! makes those two paths coexist.
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//!
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//! Cross-core safety is the **big kernel lock** (`sync.zig`): every critical
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//! section here runs under it, and it is held across a context switch and released
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//! by the task that resumes (see sync.zig's hand-off rule). On a single core the
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//! lock is never contended, so the behaviour is exactly the old interrupt-flag
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//! model; it's what lets a second core enter `schedule()` without corrupting the
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//! shared queues.
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const std = @import("std");
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const parameters = @import("parameters");
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const architecture = @import("architecture");
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const heap = @import("heap.zig");
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const sync = @import("sync.zig");
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/// Priority level: 0 (lowest) .. 7 (highest). 8 levels total.
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pub const Priority = u3;
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const number_priorities = 8;
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const stack_size = parameters.kernel_stack_size; // each task's kernel stack
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const maximum_tasks = parameters.maximum_tasks; // maximum tasks alive at once (static pool)
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const State = enum { free, ready, running, blocked };
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pub const Task = struct {
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id: u32 = 0,
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state: State = .free,
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priority: Priority = 0,
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sp: usize = 0, // saved stack pointer, valid while not running
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stack: []u8 = &.{},
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kstack_top: usize = 0, // top of `stack` (== TSS.rsp0 for a user task); 0 = none
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wake_at: u64 = 0, // uptime (ms) to wake a sleeping task; 0 = not sleeping
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affinity: ?u32 = null, // null = runs on any core; else the index of its pinned core
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// Physical root of this task's address space, or 0 for a kernel task (which
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// runs on the shared kernel page tables). A user task carries its own.
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aspace: u64 = 0,
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user_ip: u64 = 0, // user-mode entry point (user task only)
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user_sp: u64 = 0, // user-mode stack pointer (user task only)
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// Next free virtual address in this task's mmap grant arena (0 = uninitialised;
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// process.zig lazily seeds it to the arena base on the first mmap). Bumped up
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// as the user heap grows; user task only.
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heap_next: u64 = 0,
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// Next free virtual address in this task's MMIO-grant arena (PML4[226]; 0 =
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// uninitialised, process.zig seeds it on the first mmio_map). User task only.
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device_map_next: u64 = 0,
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// --- synchronous IPC (ipc_sync.zig) ---
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// Per-process handle table: small-int handle -> *ipc_sync.Endpoint, kept
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// opaque here so the scheduler and IPC modules don't import each other.
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handles: [ipc_maximum_handles]?*anyopaque = .{null} ** ipc_maximum_handles,
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// A server holds the caller it currently owes a reply to (set by ReplyWait's
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// receive, cleared when it replies). A client, while blocked in Call, records
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// its message + reply buffers here and its result lands in `ipc_status`.
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ipc_client: ?*Task = null,
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ipc_send_ptr: u64 = 0, // client: outgoing message (vaddr in this task's AS)
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ipc_send_len: u64 = 0,
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ipc_reply_ptr: u64 = 0, // client: reply buffer (vaddr)
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ipc_reply_cap: u64 = 0,
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ipc_status: i64 = 0, // client: reply length / -errno, written by the replier
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dma_map_next: u64 = 0, // bump pointer into this task's DMA arena (0 = unseeded)
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ipc_send_cap: u64 = ~@as(u64, 0), // handle to transfer with this message (abi.no_cap = none)
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ipc_received_cap: u64 = ~@as(u64, 0), // client: handle the reply's transferred cap landed at (abi.no_cap = none)
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next: ?*Task = null, // ready-queue link (also the endpoint sender-FIFO link)
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};
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/// Size of each task's IPC handle table. Kept here (not in ipc_sync.zig) because
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/// it dimensions a field of `Task`; ipc_sync.zig re-exports it.
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pub const ipc_maximum_handles = 16;
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var tasks = [_]Task{.{}} ** maximum_tasks;
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var next_id: u32 = 1;
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/// Per-CPU scheduler state: the task each core is running, its own idle task, and a
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/// queue of tasks **pinned** to it. One entry per core; the architecture layer stashes a
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/// pointer to the *running* core's entry in the GS base, so `thisCpu()` fetches it
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/// with a single read and no lock.
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///
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/// Most work stays in the **global** ready queue (below), which any idle core pulls
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/// from — work-conserving. A task given an *affinity* instead goes to that core's
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/// `pinned_*` queue and is only ever run there (no surprise migration — the more
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/// real-time-predictable model, docs/smp.md). The two queues are merged at selection
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/// time. Both are still mutated only under the big kernel lock, so one core enqueuing
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/// into another core's pinned queue is safe.
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pub const PerCpu = struct {
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current: *Task = undefined, // the task running on this core
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idle: *Task = undefined, // this core's idle task (always ready, lowest priority)
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hw_id: u32 = 0, // the core's hardware id (Local APIC id on x86_64)
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index: u32 = 0, // dense 0-based core index
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online: bool = false, // has this core finished bring-up?
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loaded_aspace: u64 = 0, // the address-space root currently loaded on this core
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// Tasks pinned to this core (affinity == index), per priority level + bitmap.
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pinned_head: [number_priorities]?*Task = .{null} ** number_priorities,
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pinned_tail: [number_priorities]?*Task = .{null} ** number_priorities,
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pinned_bitmap: u8 = 0,
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};
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const maximum_cpus = parameters.maximum_cpus;
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var cpus = [_]PerCpu{.{}} ** maximum_cpus;
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/// This core's per-CPU state, via the architecture layer's GS-base pointer. Valid only once
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/// this core has run its scheduler bring-up (BSP in `init`, AP in `secondaryInit`).
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inline fn thisCpu() *PerCpu {
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return @ptrFromInt(architecture.cpuLocal());
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}
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/// The task running on this core — the per-CPU replacement for the old global
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/// `current`. A convenience reader; writes go through `thisCpu().current`.
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pub inline fn current() *Task {
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return thisCpu().current;
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}
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// Per-priority FIFO ready queues, and a bitmap of which levels are non-empty. These
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// are shared across all cores and mutated only under the big kernel lock.
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var ready_head: [number_priorities]?*Task = .{null} ** number_priorities;
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var ready_tail: [number_priorities]?*Task = .{null} ** number_priorities;
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var ready_bitmap: u8 = 0;
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var preemption_enabled = true;
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/// Bring up scheduling on the bootstrap processor: register the currently-running
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/// kernel context as task 0, publish this core's per-CPU state (via the GS base),
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/// give the core an idle task, and hook the timer for preemption. Runs once, at
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/// boot, before interrupts are enabled — so no lock is needed here.
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pub fn init(boot_priority: Priority) void {
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const pc = &cpus[0];
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pc.* = .{ .index = 0, .online = true, .loaded_aspace = architecture.kernelPageTable() };
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architecture.setCpuLocal(0, @intFromPtr(pc));
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tasks[0] = .{ .id = 0, .state = .running, .priority = boot_priority };
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pc.current = &tasks[0];
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pc.idle = create(idle, 0, null); // this core's idle task: always ready, lowest priority
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architecture.setTickHook(tick);
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}
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/// The idle task: run when every other task is blocked or sleeping. `hlt` waits
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/// for the next interrupt at near-zero power (see docs/halting.md).
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fn idle() void {
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while (true) asm volatile ("hlt");
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}
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/// Reserve and initialise the per-CPU slot for an application processor at dense
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/// `index` (1-based; 0 is the BSP) with hardware id `hw_id`, and return a
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/// pointer the architecture bring-up hands to the core (it publishes it in its GS base).
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/// Called on the BSP before waking each AP; the AP marks itself `online`.
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pub fn prepareSecondary(index: usize, hw_id: u32) *PerCpu {
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const pc = &cpus[index];
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pc.* = .{ .index = @intCast(index), .hw_id = hw_id, .online = false };
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return pc;
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}
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/// Entry for an application processor once the architecture layer has set up its per-CPU
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/// tables, LAPIC, and timer. It turns this bring-up context into the core's idle task
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/// (as task 0 is for the BSP), marks the core online, and enters the run loop: with
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/// interrupts enabled the timer preempts this idle context into whatever the global
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/// ready queue offers, so the core runs real work in parallel with the others. The
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/// `.c` calling convention lets the architecture trampoline path jump here. Never returns.
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pub fn secondaryMain() callconv(.c) noreturn {
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const flags = sync.enter();
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const pc = thisCpu();
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const t = freeSlot() orelse @panic("sched: task table full (AP idle task)");
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t.* = .{ .id = next_id, .state = .running, .priority = 0 };
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next_id += 1;
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pc.current = t;
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pc.idle = t;
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pc.online = true;
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pc.loaded_aspace = architecture.kernelPageTable(); // the AP adopted the kernel tables at bring-up
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sync.leave(flags);
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architecture.enableInterrupts(); // the timer now preempts this idle context into work
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while (true) asm volatile ("hlt"); // idle when this core has nothing ready
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}
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/// Number of cores that have finished bring-up (the BSP plus every online AP).
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pub fn onlineCount() usize {
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var n: usize = 0;
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for (&cpus) |*pc| {
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if (pc.online) n += 1;
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}
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return n;
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}
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/// Make `t` ready. A pinned task (affinity set) goes to that core's pinned queue;
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/// everything else goes to the shared global queue.
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fn enqueue(t: *Task) void {
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if (t.affinity) |cpu| {
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const pc = &cpus[cpu];
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enqueueTo(&pc.pinned_head, &pc.pinned_tail, &pc.pinned_bitmap, t);
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} else {
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enqueueTo(&ready_head, &ready_tail, &ready_bitmap, t);
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}
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}
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fn enqueueTo(head: *[number_priorities]?*Task, tail: *[number_priorities]?*Task, bitmap: *u8, t: *Task) void {
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t.next = null;
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const p: usize = t.priority;
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if (tail[p]) |tl| tl.next = t else head[p] = t;
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tail[p] = t;
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bitmap.* |= @as(u8, 1) << t.priority;
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}
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/// The highest non-empty priority level in a bitmap, or -1 if empty.
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fn topLevel(bitmap: u8) i32 {
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if (bitmap == 0) return -1;
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return @as(i32, number_priorities - 1) - @as(i32, @clz(bitmap));
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}
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/// Pick the highest-priority ready task for core `pc`: the better of the global queue
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/// and this core's pinned queue. Still O(1) (two `clz` and a compare). A pinned task
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/// wins an equal-priority tie, so it can't be starved by global work at its level.
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fn dequeueHighest(pc: *PerCpu) ?*Task {
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const g = topLevel(ready_bitmap);
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const p = topLevel(pc.pinned_bitmap);
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if (g < 0 and p < 0) return null;
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if (p >= g) return dequeueFrom(&pc.pinned_head, &pc.pinned_tail, &pc.pinned_bitmap, @intCast(p));
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return dequeueFrom(&ready_head, &ready_tail, &ready_bitmap, @intCast(g));
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}
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fn dequeueFrom(head: *[number_priorities]?*Task, tail: *[number_priorities]?*Task, bitmap: *u8, level: usize) ?*Task {
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const t = head[level].?;
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head[level] = t.next;
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if (head[level] == null) {
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tail[level] = null;
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bitmap.* &= ~(@as(u8, 1) << @intCast(level));
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}
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t.next = null;
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return t;
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}
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/// Create a task that runs `entry` at `priority`, runnable on any core. It becomes
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/// ready immediately. Takes the kernel lock: it mutates the shared task table and
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/// ready queues and allocates from the (non-thread-safe) heap, so on SMP it must be
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/// serialised.
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pub fn spawn(entry: *const fn () void, priority: Priority) void {
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const flags = sync.enter();
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_ = create(entry, priority, null);
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sync.leave(flags);
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}
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/// Like `spawn`, but **pins** the task to core `cpu` — it will only ever run there.
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/// Returns true if pinned; false if `cpu` isn't a valid, online core, in which case
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/// the task is still created but left unpinned (so it runs *somewhere* rather than
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/// stranding in a queue no core services). Callers that require the pin (e.g. tests)
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/// should check the result.
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pub fn spawnOn(entry: *const fn () void, priority: Priority, cpu: u32) bool {
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const flags = sync.enter();
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defer sync.leave(flags);
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const ok = cpu < maximum_cpus and cpus[cpu].online;
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_ = create(entry, priority, if (ok) cpu else null);
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return ok;
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}
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/// Spawn a **user** task: a task with its own address space (`aspace`) that starts
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/// in user mode at `entry` on `user_sp`. It gets a fresh kernel stack for
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/// syscalls/interrupts, and its first switch-in lands in `user_task_trampoline`.
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/// Returns false (creating nothing) if the table is full or out of memory.
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/// **Caller must hold the kernel lock** (the loader that builds `aspace` holds it
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/// across the whole spawn, so the address space and the task appear atomically).
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pub fn spawnUserLocked(aspace: u64, entry: u64, user_sp: u64, priority: Priority) bool {
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const t = freeSlot() orelse return false;
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const stack = heap.allocator().alloc(u8, stack_size) catch return false;
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t.* = .{
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.id = next_id,
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.state = .ready,
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.priority = priority,
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.stack = stack,
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.aspace = aspace,
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.user_ip = entry,
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.user_sp = user_sp,
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};
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next_id += 1;
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const top = @intFromPtr(stack.ptr) + stack.len;
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t.kstack_top = top;
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// First switch-in lands in startUserTask (no register smuggling — it reads
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// the user entry/stack from the Task itself).
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t.sp = architecture.initTaskStack(top, @intFromPtr(&startUserTask));
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enqueue(t);
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return true;
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}
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/// The first thing a fresh user task runs (in ring 0, via task_trampoline). It
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/// drops to ring 3 at the task's recorded entry/stack. Reading them from the
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/// Task avoids smuggling values through callee-saved registers across the
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/// context switch and lock release.
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fn startUserTask() void {
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const t = current();
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var buffer: [96]u8 = undefined;
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architecture.serialWrite(std.fmt.bufPrint(&buffer, "DBG startUserTask ip=0x{x} sp=0x{x} aspace=0x{x} kstack=0x{x}\n", .{ t.user_ip, t.user_sp, t.aspace, t.kstack_top }) catch "");
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architecture.jumpToUser(t.user_ip, t.user_sp); // noreturn
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}
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/// The unlocked task-creation primitive. Caller must hold the kernel lock (or be the
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/// single-threaded boot path). `affinity` pins the task to a core (null = any).
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/// Returns the new task so a core can keep a handle to its idle task.
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fn create(entry: *const fn () void, priority: Priority, affinity: ?u32) *Task {
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const t = freeSlot() orelse @panic("sched: task table full");
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const stack = heap.allocator().alloc(u8, stack_size) catch @panic("sched: no memory for task stack");
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t.* = .{ .id = next_id, .state = .ready, .priority = priority, .stack = stack, .affinity = affinity };
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next_id += 1;
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const top = @intFromPtr(stack.ptr) + stack.len;
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t.kstack_top = top;
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t.sp = architecture.initTaskStack(top, @intFromPtr(entry));
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enqueue(t);
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return t;
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}
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fn freeSlot() ?*Task {
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for (&tasks) |*t| {
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if (t.state == .free) return t;
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}
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return null;
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}
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/// Pick the highest-priority ready task and switch this core to it. The big kernel
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/// lock must be held by the caller (which also keeps local interrupts disabled);
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/// it serialises every core's scheduling, so no other core can touch the shared
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/// queues while we requeue `previous` and dequeue `next`. A dequeued task is `.ready`,
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/// never running elsewhere, so two cores never run the same task.
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fn schedule() void {
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const pc = thisCpu();
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const previous = pc.current;
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if (previous.state == .running) {
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previous.state = .ready;
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enqueue(previous); // back of its level's queue (round-robin)
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}
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const next = dequeueHighest(pc) orelse {
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previous.state = .running; // nothing else ready — keep running
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return;
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};
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next.state = .running;
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pc.current = next;
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if (next != previous) switchTo(pc, &previous.sp, next);
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}
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/// Make `next` this core's running task: publish its kernel stack (TSS.rsp0, so a
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/// user-mode interrupt lands on a good stack) and its address space (only when
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/// it differs from what's loaded — every page-table switch is a full TLB flush),
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/// then switch registers/stacks. Kernel tasks (aspace == 0, no kstack_top used
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/// from user mode) resolve to the shared kernel page tables and skip the kernel-
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/// stack write, so this is a no-op beyond the register switch for a pure-kernel
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/// workload. The big kernel lock is held and interrupts are off throughout, so no
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/// interrupt can observe a half-updated (kernel stack, address space) pair.
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/// `save_sp` receives the outgoing task's stack pointer.
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fn switchTo(pc: *PerCpu, save_sp: *usize, next: *Task) void {
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if (next.kstack_top != 0) architecture.setKernelStack(pc.index, next.kstack_top);
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const want = if (next.aspace != 0) next.aspace else architecture.kernelPageTable();
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if (want != pc.loaded_aspace) {
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architecture.loadPageTable(want);
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pc.loaded_aspace = want;
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}
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architecture.switchContext(save_sp, next.sp);
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}
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/// Voluntarily give up the CPU to the next ready task.
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pub fn yield() void {
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const flags = sync.enter();
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schedule();
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sync.leave(flags);
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}
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/// Block the current task for `ms` milliseconds, then let it become runnable
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/// again. The idle task (or other work) runs in the meantime.
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pub fn sleep(ms: u64) void {
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const flags = sync.enter();
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const t = current();
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t.wake_at = architecture.millis() + ms;
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t.state = .blocked;
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schedule(); // current is blocked, so schedule() won't re-enqueue it
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sync.leave(flags);
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}
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// --- event-based blocking -------------------------------------------------
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//
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// A WaitQueue is a set of tasks blocked waiting for something (a resource, a
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// message). Tasks link into it through the same `next` field the ready queues
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// use — a task is in exactly one queue at a time. These are the primitive locks,
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// semaphores and IPC channels are built on.
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pub const WaitQueue = struct {
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head: ?*Task = null,
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};
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/// Block the current task on `wait_queue` and switch away. Precondition: the big kernel
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/// lock is held (so a condition can be checked and the block committed atomically;
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/// it also keeps local interrupts disabled). On return — when woken — the lock is
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/// still held.
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pub fn waitLocked(wait_queue: *WaitQueue) void {
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const t = current();
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t.state = .blocked;
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t.next = wait_queue.head;
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wait_queue.head = t;
|
|
schedule();
|
|
}
|
|
|
|
/// Move the highest-priority waiter on `wait_queue` (if any) to the ready queue.
|
|
/// Precondition: the big kernel lock is held. Does not preempt — the caller decides.
|
|
pub fn wakeLocked(wait_queue: *WaitQueue) void {
|
|
// Find the highest-priority waiter (bounded scan) and unlink it.
|
|
var best_previous: ?*Task = null;
|
|
var best: ?*Task = null;
|
|
var previous: ?*Task = null;
|
|
var node = wait_queue.head;
|
|
while (node) |t| : ({
|
|
previous = t;
|
|
node = t.next;
|
|
}) {
|
|
if (best == null or t.priority > best.?.priority) {
|
|
best = t;
|
|
best_previous = previous;
|
|
}
|
|
}
|
|
const t = best orelse return;
|
|
if (best_previous) |p| p.next = t.next else wait_queue.head = t.next;
|
|
t.state = .ready;
|
|
enqueue(t);
|
|
}
|
|
|
|
/// Block the current task and switch away, without putting it on any wait queue —
|
|
/// the caller has already linked it wherever it belongs (e.g. an endpoint's sender
|
|
/// FIFO). Precondition: the big kernel lock is held; still held on return (when the
|
|
/// task is made ready again). The IPC layer's counterpart to `waitLocked`.
|
|
pub fn blockCurrentLocked() void {
|
|
current().state = .blocked;
|
|
schedule();
|
|
}
|
|
|
|
/// Make a specific (currently blocked) task ready to run again. Precondition: the
|
|
/// big kernel lock is held. Used by the IPC layer to wake a specific caller/server
|
|
/// rather than "some waiter on a queue".
|
|
pub fn readyLocked(t: *Task) void {
|
|
t.state = .ready;
|
|
enqueue(t);
|
|
}
|
|
|
|
/// Block on `wait_queue` (a self-contained critical section).
|
|
pub fn wait(wait_queue: *WaitQueue) void {
|
|
const flags = sync.enter();
|
|
waitLocked(wait_queue);
|
|
sync.leave(flags);
|
|
}
|
|
|
|
/// Wake the highest-priority waiter on `wait_queue`, preempting if it outranks us.
|
|
pub fn wake(wait_queue: *WaitQueue) void {
|
|
const flags = sync.enter();
|
|
const pc = thisCpu();
|
|
wakeLocked(wait_queue);
|
|
// If a task this core would now pick outranks the running one, run it at once.
|
|
// (A waiter pinned to *another* core isn't counted — that core picks it up on its
|
|
// next tick; this core doesn't preempt for work it can't run.)
|
|
if (highestReadyPriority(pc)) |p| {
|
|
if (p > pc.current.priority) schedule();
|
|
}
|
|
sync.leave(flags);
|
|
}
|
|
|
|
/// The highest-priority task core `pc` could run right now — the better of the global
|
|
/// queue and this core's pinned queue — or null if it would fall back to idle.
|
|
fn highestReadyPriority(pc: *PerCpu) ?Priority {
|
|
const top = @max(topLevel(ready_bitmap), topLevel(pc.pinned_bitmap));
|
|
if (top < 0) return null;
|
|
return @intCast(top);
|
|
}
|
|
|
|
/// Wake any sleeping task whose deadline has passed. Bounded by the task count,
|
|
/// so it stays deterministic. Called from the timer tick (interrupts disabled).
|
|
fn wakeExpired() void {
|
|
const now = architecture.millis();
|
|
for (&tasks) |*t| {
|
|
if (t.state == .blocked and t.wake_at != 0 and now >= t.wake_at) {
|
|
t.wake_at = 0;
|
|
t.state = .ready;
|
|
enqueue(t);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Called from the timer interrupt (interrupts already disabled): wake due
|
|
/// sleepers, then preempt. Takes the kernel lock like any other critical section,
|
|
/// but releases it *without* touching the interrupt flag — the handler's `iretq`
|
|
/// restores the interrupted context's flags, so re-enabling here would open a
|
|
/// nested-interrupt window before the return.
|
|
pub fn tick() void {
|
|
_ = sync.enter();
|
|
wakeExpired();
|
|
if (preemption_enabled) schedule();
|
|
sync.leaveIsr();
|
|
}
|
|
|
|
/// Enable or disable timer-driven preemption (cooperative-only when off).
|
|
pub fn setPreemption(enabled: bool) void {
|
|
preemption_enabled = enabled;
|
|
}
|
|
|
|
/// End the current task and switch away for good; never returns. The task's stack
|
|
/// is leaked for now (no reaper yet). Acquires the kernel lock and hands it off to
|
|
/// the task we switch into (which releases it) — this frame never returns to leave.
|
|
pub fn exit() noreturn {
|
|
_ = sync.enter();
|
|
const pc = thisCpu();
|
|
pc.current.state = .free;
|
|
const next = dequeueHighest(pc) orelse @panic("sched: no task left to run");
|
|
next.state = .running;
|
|
pc.current = next;
|
|
var discard: usize = 0;
|
|
switchTo(pc, &discard, next);
|
|
unreachable;
|
|
}
|
|
|
|
/// End the current **user** task: free its address space, then exit. Runs on the
|
|
/// dying task's kernel stack (in the shared kernel half, so it survives the CR3
|
|
/// switch to the kernel tables that must happen before we free the process's own
|
|
/// tables — we can't free the page tables we're standing on). The kernel stack
|
|
/// itself is leaked, as in `exit` (no reaper yet). Never returns.
|
|
pub fn exitUser() noreturn {
|
|
_ = sync.enter();
|
|
const pc = thisCpu();
|
|
const dying = pc.current;
|
|
const as = dying.aspace;
|
|
if (as != 0) {
|
|
const kroot = architecture.kernelPageTable();
|
|
architecture.loadPageTable(kroot); // off the process tables before freeing them
|
|
pc.loaded_aspace = kroot;
|
|
architecture.destroyAddressSpace(as);
|
|
}
|
|
dying.state = .free;
|
|
dying.aspace = 0;
|
|
const next = dequeueHighest(pc) orelse @panic("sched: no task left to run");
|
|
next.state = .running;
|
|
pc.current = next;
|
|
var discard: usize = 0;
|
|
switchTo(pc, &discard, next);
|
|
unreachable;
|
|
}
|
|
|
|
/// Whether the running task is a user process (has its own address space).
|
|
pub fn currentIsUserProcess() bool {
|
|
return current().aspace != 0;
|
|
}
|
|
|
|
pub fn currentId() u32 {
|
|
return current().id;
|
|
}
|
|
|
|
/// The dense index of the core this task is currently running on (0 = BSP). Reads
|
|
/// per-CPU state, so a task calling it on different cores sees different values —
|
|
/// which is how a test can prove work is running in parallel. Returns 0 if the GS
|
|
/// base isn't published yet (a fault in very early boot, before `init`), so a fault
|
|
/// reporter can call it unconditionally without a second fault.
|
|
pub fn currentCpuIndex() u32 {
|
|
if (architecture.cpuLocal() == 0) return 0;
|
|
return thisCpu().index;
|
|
}
|
|
|
|
/// Change the running task's priority (takes effect next time it's enqueued).
|
|
pub fn setPriority(p: Priority) void {
|
|
current().priority = p;
|
|
}
|