179 lines
7.4 KiB
Zig
179 lines
7.4 KiB
Zig
//! PS/2 Keyboard Driver
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//!
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//! Spawned by the ps2-bus driver once the controller is initialized and the port
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//! has passed its interface test and device reset. The bus driver hands us our
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//! device HID as argv[1] and, optionally, a layout name (`"us"`, `"gb"`, ...) as
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//! argv[2].
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//!
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//! The 8042's ports (0x60/0x64) and IRQ1 live on the PNP0303 node, which the
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//! ps2-bus driver exclusively owns — so this driver never touches the hardware.
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//! Instead it **attaches** to the bus (handing over its endpoint as a capability)
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//! and receives every scancode byte as a forwarded asynchronous message. Each byte
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//! feeds the set-2 decoder; a decoded key becomes input-protocol events:
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//!
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//! scancode byte -> HID usage keycode -> key_down / key_up
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//! -> xkeyboard-config -> character -> key_press
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const std = @import("std");
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const device = @import("driver");
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const ipc = @import("ipc");
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const process = @import("process");
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const time = @import("time");
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const input = @import("input-client");
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const memory = @import("memory");
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const logging = @import("logging");
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const xkb = @import("xkeyboard-config");
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const ps2 = @import("ps2-library.zig");
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const scancode = @import("scancode.zig");
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const input_protocol = @import("input-protocol");
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/// Look up the ps2-bus service, retrying while the bus (which spawned us before
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/// registering) is still coming up.
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fn lookupBus() ?ipc.Handle {
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var attempts: usize = 0;
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while (attempts < 100) : (attempts += 1) {
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if (ipc.lookup(.ps2_bus)) |handle| return handle;
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time.sleepMillis(50);
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}
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return null;
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}
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/// The character a pressed key produces under `modifiers`, or 0 for none. The
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/// layout lookup answers for printable keys; the keys whose keysym has no Unicode
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/// mapping but that every consumer still expects as a character (Enter, Tab,
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/// Backspace, Escape) are given their ASCII control characters here.
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fn characterFor(layout: *const xkb.Layout, usage: u8, modifiers: scancode.ModifierSnapshot) u32 {
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const mapping = xkb.map(layout, usage, .{
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.shift = modifiers.shift,
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.caps_lock = modifiers.caps_lock,
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.level3 = modifiers.right_alt,
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.control = modifiers.control,
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});
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if (mapping.character) |character| return character;
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return switch (@as(input_protocol.Keycode, @enumFromInt(usage))) {
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.enter, .keypad_enter => '\n',
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.tab => '\t',
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.backspace => 0x08,
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.escape => 0x1B,
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else => 0,
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};
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}
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/// The input protocol's modifier word for a snapshot.
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fn modifierWord(modifiers: scancode.ModifierSnapshot) u32 {
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var word: u32 = 0;
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if (modifiers.shift) word |= input_protocol.modifier_shift;
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if (modifiers.control) word |= input_protocol.modifier_control;
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if (modifiers.alt) word |= input_protocol.modifier_alt;
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return word;
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}
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pub fn main(init: process.Init) void {
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const hid = init.arguments.get(1).?;
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if (hid.len == 0) {
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_ = logging.write("/system/drivers/ps2-bus/keyboard: no HID argument\n");
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return;
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}
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std.log.info("starting for hid {s}", .{hid});
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const buffer = memory.allocator().alloc(device.DeviceDescriptor, 64) catch {
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_ = logging.write("/system/drivers/ps2-bus/keyboard: out of memory\n");
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return;
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};
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if (device.findDeviceDescriptorByHid(buffer, hid) == null) {
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std.log.info("no device for hid {s}", .{hid});
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return;
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}
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// The layout is a spawn argument so a later settings source can choose it;
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// absent (as today) it defaults to us.
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const layout_name = init.arguments.get(2) orelse "us";
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const layout = xkb.byName(layout_name) orelse xkb.us;
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std.log.info("layout {s}", .{layout.name});
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// Attach to the bus: hand it our endpoint, and it forwards every byte the
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// keyboard sends (it owns the controller; we own the decoding).
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const bus = lookupBus() orelse {
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_ = logging.write("/system/drivers/ps2-bus/keyboard: ps2-bus service unavailable\n");
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return;
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};
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const endpoint = ipc.createIpcEndpoint() orelse {
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_ = logging.write("/system/drivers/ps2-bus/keyboard: no endpoint\n");
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return;
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};
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var attach = ps2.AttachRequest{ .device_type = @intFromEnum(ps2.DeviceType.keyboard) };
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var attach_reply: [@sizeOf(ps2.AttachReply)]u8 = undefined;
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const attached = ipc.callCap(bus, std.mem.asBytes(&attach), &attach_reply, endpoint) catch {
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_ = logging.write("/system/drivers/ps2-bus/keyboard: attach call failed\n");
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return;
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};
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if (attached.len < @sizeOf(ps2.AttachReply) or
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std.mem.bytesToValue(ps2.AttachReply, attach_reply[0..@sizeOf(ps2.AttachReply)]).status != @intFromEnum(ps2.AttachStatus.ok))
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{
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_ = logging.write("/system/drivers/ps2-bus/keyboard: attach refused\n");
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return;
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}
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// Broadcast keyboard events through the input service so programs can listen
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// for them (docs/input.md).
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var source = input.connectSource() orelse {
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_ = logging.write("/system/drivers/ps2-bus/keyboard: input service unavailable\n");
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return;
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};
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_ = logging.write("/system/drivers/ps2-bus/keyboard: ok\n");
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var decoder = scancode.Decoder{};
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var state = scancode.KeyboardState{};
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var receive: [@sizeOf(ps2.ForwardedByte)]u8 = undefined;
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while (true) {
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const got = ipc.replyWait(endpoint, &.{}, &receive, null);
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if (!got.isMessage() or got.len < @sizeOf(ps2.ForwardedByte)) continue;
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const forwarded = std.mem.bytesToValue(ps2.ForwardedByte, receive[0..@sizeOf(ps2.ForwardedByte)]);
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const key = decoder.feed(@intCast(forwarded.byte & 0xFF)) orelse continue;
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const transition = state.apply(key);
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const modifiers = modifierWord(transition.modifiers);
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switch (transition.action) {
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.pressed => {
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_ = source.publishKeyboardEvent(.{
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.kind = @intFromEnum(input_protocol.EventKind.key_down),
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.keycode = key.usage,
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.character = 0,
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.modifiers = modifiers,
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});
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const character = characterFor(layout, key.usage, transition.modifiers);
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if (character != 0) {
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_ = source.publishKeyboardEvent(.{
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.kind = @intFromEnum(input_protocol.EventKind.key_press),
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.keycode = key.usage,
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.character = character,
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.modifiers = modifiers,
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});
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}
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},
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// Typematic repeat: the key did not physically go down again, so no
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// key_down — but it keeps producing its character.
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.repeated => {
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const character = characterFor(layout, key.usage, transition.modifiers);
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if (character != 0) {
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_ = source.publishKeyboardEvent(.{
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.kind = @intFromEnum(input_protocol.EventKind.key_press),
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.keycode = key.usage,
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.character = character,
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.modifiers = modifiers,
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});
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}
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},
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.released => {
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_ = source.publishKeyboardEvent(.{
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.kind = @intFromEnum(input_protocol.EventKind.key_up),
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.keycode = key.usage,
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.character = 0,
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.modifiers = modifiers,
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});
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},
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}
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}
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}
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