Files
danos/system/services/input/protocol.zig
T
Daniel Samson 1bf91115dd Generalize input module to mouse and joystick/gamepad events
Extend the input service beyond the keyboard so mouse and joystick/gamepad
drivers can broadcast too, with per-device publish and subscribe methods.

- protocol: KeyEvent joins MouseEvent (motion/buttons/scroll) and
  JoystickEvent (axes/buttons), all carried in a common InputEvent envelope
  tagged with a DeviceKind. A subscribe request carries a device_mask, so a
  subscriber names the classes it wants and the service routes each event only
  to interested subscribers (a mouse-only listener never wakes for keystrokes).
- runtime: per-device publish methods (publishKeyboardEvent/publishMouseEvent/
  publishJoystickEvent) and subscribe helpers (subscribeKeyboard/Mouse/Joystick,
  each typed, plus subscribe(mask)/subscribeAll returning the tagged envelope).
- service: subscriber table gains a device_mask; broadcast routes by the
  event's device class.
- mouse driver now publishes (synthetic) mouse events like the keyboard driver;
  input-source cycles all three classes; input-test subscribes to all and only
  emits its "ok" marker once it has received one of each class — so the passing
  test proves per-device routing, not just delivery. Real HID decoding stays a
  follow-up.

No kernel changes: ipc_send is generic and the 36-byte InputEvent fits its
64-byte payload. Full QEMU suite 48/48; serial log confirms keyboard, mouse,
and joystick all reach one subscription.
2026-07-11 15:21:09 +01:00

211 lines
8.8 KiB
Zig

//! The input wire protocol — the message format spoken between the user-space input
//! service ([input.zig](input.zig)) and the two kinds of process that reach it: a
//! **source** (a keyboard, mouse, or joystick/gamepad driver) that publishes events, and a
//! **subscriber** (any program) that subscribes and is then pushed each event.
//!
//! The service handles several device classes over one endpoint. Each class has its own
//! typed event (`KeyEvent`, `MouseEvent`, `JoystickEvent`); they all travel in a common
//! `InputEvent` envelope tagged with a `DeviceKind`, so the fan-out path is one code path
//! and a subscriber can take a mix of devices on a single stream. A subscriber declares
//! which classes it wants with a `device_mask`, and the service routes accordingly.
//!
//! Two message shapes ride over the endpoint, tagged by `Operation`, like the
//! [VFS protocol](../vfs/protocol.zig):
//!
//! - **subscribe / publish**: a synchronous `ipc_call` carrying a `Request`. `subscribe`
//! hands the service the subscriber's own endpoint as a capability (`send_cap`) and a
//! `device_mask`; `publish` carries an `InputEvent`. The reply is a `Reply`.
//! - **delivery**: the service pushes each `InputEvent` to every interested subscriber with
//! the asynchronous `ipc_send` — no reply owed, and a dead subscriber can never stall the
//! broadcast. Received in the subscriber's buffer with `Received.isMessage()` set.
//!
//! This is a danos-native contract, shared by the input service, the `runtime.input`
//! client helpers, and every source/subscriber. Everything fits one IPC message.
const std = @import("std");
/// The classes of input device the service fans out. Each names a typed event and a bit in
/// the subscription mask.
pub const DeviceKind = enum(u32) {
keyboard = 0,
mouse = 1,
joystick = 2, // joysticks and gamepads/controllers
};
/// Subscription-interest bits (`Request.device_mask`) — which device classes a subscriber
/// wants. OR them together, or use `device_all`.
pub const device_keyboard: u32 = 1 << 0;
pub const device_mouse: u32 = 1 << 1;
pub const device_joystick: u32 = 1 << 2;
pub const device_all: u32 = device_keyboard | device_mouse | device_joystick;
/// The subscription bit for a `DeviceKind` value (as it appears in `InputEvent.device`).
/// An unknown device maps to 0, so it matches no subscriber.
pub fn deviceBit(device: u32) u32 {
return switch (device) {
@intFromEnum(DeviceKind.keyboard) => device_keyboard,
@intFromEnum(DeviceKind.mouse) => device_mouse,
@intFromEnum(DeviceKind.joystick) => device_joystick,
else => 0,
};
}
// --- keyboard ---------------------------------------------------------------
/// What happened to a key. `key_down`/`key_up` are the physical make/break; `key_press`
/// is the higher-level "a character was produced", carrying it in `KeyEvent.character`.
pub const EventKind = enum(u32) {
key_down = 0,
key_up = 1,
key_press = 2,
};
/// One keyboard event. `keycode` names the physical key (layout-independent); `character`
/// is the Unicode scalar for `key_press` (else 0); `modifiers` is an OR of `modifier_*`.
pub const KeyEvent = extern struct {
kind: u32, // an EventKind
keycode: u32, // a Keycode
character: u32, // Unicode scalar for key_press, else 0
modifiers: u32, // OR of modifier_*
};
pub const modifier_shift: u32 = 1 << 0;
pub const modifier_control: u32 = 1 << 1;
pub const modifier_alt: u32 = 1 << 2;
/// A minimal danos-native keycode namespace — enough for the synthetic source and to show
/// the shape. A real set (USB HID usage-style) fills in with the scancode decoder.
pub const Keycode = enum(u32) {
unknown = 0,
a = 4, // deliberately USB-HID-usage-aligned so a real decoder can extend this
b = 5,
c = 6,
d = 7,
e = 8,
enter = 40,
_,
};
// --- mouse ------------------------------------------------------------------
/// What a mouse event reports. `motion` carries relative `dx`/`dy`; `button_down`/`up`
/// name a button in `button`; `scroll` carries `scroll_x`/`scroll_y`.
pub const MouseEventKind = enum(u32) {
motion = 0,
button_down = 1,
button_up = 2,
scroll = 3,
};
pub const mouse_button_left: u32 = 1 << 0;
pub const mouse_button_right: u32 = 1 << 1;
pub const mouse_button_middle: u32 = 1 << 2;
/// One mouse event. Relative motion (`dx`/`dy`) and wheel (`scroll_*`) are signed;
/// `buttons` is the current pressed-button bitmask (`mouse_button_*`).
pub const MouseEvent = extern struct {
kind: u32, // a MouseEventKind
button: u32, // the mouse_button_* bit for button_down/up, else 0
dx: i32, // relative X motion (.motion)
dy: i32, // relative Y motion (.motion)
scroll_x: i32, // horizontal wheel (.scroll)
scroll_y: i32, // vertical wheel (.scroll)
buttons: u32, // current pressed-button bitmask
};
// --- joystick / gamepad -----------------------------------------------------
/// What a joystick/gamepad event reports. `axis` carries a signed `value` on axis
/// `control`; `button_down`/`up` name a button index in `control`.
pub const JoystickEventKind = enum(u32) {
axis = 0,
button_down = 1,
button_up = 2,
};
/// One joystick/gamepad event. `control` is the axis index (`.axis`) or button index
/// (button events); `value` is the axis position (signed, e.g. -32768..32767) for `.axis`;
/// `buttons` is the current pressed-button bitmask.
pub const JoystickEvent = extern struct {
kind: u32, // a JoystickEventKind
control: u32, // axis index (.axis) or button index (button events)
value: i32, // axis value for .axis, else 0
buttons: u32, // current pressed-button bitmask
};
// --- the common envelope ----------------------------------------------------
/// The largest per-device event, so `InputEvent` can hold any of them inline.
pub const max_event_size: usize = @max(@sizeOf(KeyEvent), @max(@sizeOf(MouseEvent), @sizeOf(JoystickEvent)));
/// The tagged envelope broadcast to subscribers: a `DeviceKind` plus the raw bytes of the
/// matching per-device event. Decode it with `asKeyboard`/`asMouse`/`asJoystick` (each
/// returns null unless `device` matches), or build one with the `from*` constructors.
pub const InputEvent = extern struct {
device: u32, // a DeviceKind
_padding: u32 = 0,
data: [max_event_size]u8 = [_]u8{0} ** max_event_size,
pub fn asKeyboard(self: InputEvent) ?KeyEvent {
if (self.device != @intFromEnum(DeviceKind.keyboard)) return null;
return std.mem.bytesToValue(KeyEvent, self.data[0..@sizeOf(KeyEvent)]);
}
pub fn asMouse(self: InputEvent) ?MouseEvent {
if (self.device != @intFromEnum(DeviceKind.mouse)) return null;
return std.mem.bytesToValue(MouseEvent, self.data[0..@sizeOf(MouseEvent)]);
}
pub fn asJoystick(self: InputEvent) ?JoystickEvent {
if (self.device != @intFromEnum(DeviceKind.joystick)) return null;
return std.mem.bytesToValue(JoystickEvent, self.data[0..@sizeOf(JoystickEvent)]);
}
pub fn fromKeyboard(event: KeyEvent) InputEvent {
return pack(.keyboard, std.mem.asBytes(&event));
}
pub fn fromMouse(event: MouseEvent) InputEvent {
return pack(.mouse, std.mem.asBytes(&event));
}
pub fn fromJoystick(event: JoystickEvent) InputEvent {
return pack(.joystick, std.mem.asBytes(&event));
}
fn pack(device: DeviceKind, bytes: []const u8) InputEvent {
var self = InputEvent{ .device = @intFromEnum(device) };
@memcpy(self.data[0..bytes.len], bytes);
return self;
}
};
// --- request / reply --------------------------------------------------------
/// Which side of a request this is.
pub const Operation = enum(u32) {
subscribe = 0, // register the caller's endpoint (send_cap) for the classes in device_mask
publish = 1, // a source submits `event` to broadcast to interested subscribers
};
/// Request header. For `subscribe`, `device_mask` is the OR of `device_*` bits the caller
/// wants (0 means all) and the caller's receive endpoint travels as the call's capability;
/// `event` is ignored. For `publish`, `event` is the event to broadcast.
pub const Request = extern struct {
operation: u32, // an Operation
device_mask: u32 = 0, // subscribe: interested device classes (0 => all)
event: InputEvent = .{ .device = 0 },
};
/// Reply header. `status` is 0 on success or a negative errno.
pub const Reply = extern struct {
status: i32,
_padding: u32 = 0,
};
pub const request_size: usize = @sizeOf(Request);
pub const reply_size: usize = @sizeOf(Reply);
pub const event_size: usize = @sizeOf(InputEvent);
comptime {
// The delivery path posts a bare InputEvent through ipc_send, so it must fit an
// endpoint's async payload slot (POST_MAXIMUM is 64).
if (event_size > 64) @compileError("InputEvent must fit the ipc_send payload (POST_MAXIMUM)");
}