danos/library/client/display/display-client.zig

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//! User-space display client: talk to the display service (query the mode, and — from D3
//! — create layers, draw, and present) without hand-rolling the IPC. The `runtime.block`
//! shape: a cached `/protocol/display` open with a boot-race retry, then extern-struct request/
//! reply marshalling. See system/services/display/ and docs/display.md.
const std = @import("std");
const channel = @import("channel");
const ipc = @import("ipc");
const time = @import("time");
const display_protocol = @import("display-protocol");
/// The display's current mode, as `info()` reports it.
pub const Info = struct {
width: u32,
height: u32,
pitch: u32, // bytes per row (may exceed width*4; see docs/framebuffer.md)
format: u32, // a device-abi DisplayFormat value (0 = rgbx, 1 = bgrx)
};
/// The service endpoint, looked up once and cached.
var handle: ?ipc.Handle = null;
/// Open `/protocol/display`, retrying while it comes up (a client races the
/// service's bind at boot). Returns the endpoint, or null if it never appears.
fn service() ?ipc.Handle {
if (handle) |h| return h;
var attempts: usize = 0;
while (attempts < 100) : (attempts += 1) {
if (channel.openEndpoint("display")) |h| {
handle = h;
return h;
}
time.sleepMillis(50);
}
return null;
}
/// Send one request, receive its reply; true on a zero status. `out` receives the reply
/// so callers can read `info`/`layer` fields on success.
fn transact(request: display_protocol.Request, out: *display_protocol.Reply) bool {
const h = service() orelse return false;
var req = request;
var reply: [display_protocol.reply_size]u8 = undefined;
const len = ipc.call(h, std.mem.asBytes(&req), &reply) catch return false;
if (len < display_protocol.reply_size) return false;
out.* = std.mem.bytesToValue(display_protocol.Reply, reply[0..display_protocol.reply_size]);
return out.status == 0;
}
/// The display's current mode, or null if the service never came up.
pub fn info() ?Info {
var reply: display_protocol.Reply = undefined;
if (!transact(.{ .operation = @intFromEnum(display_protocol.Operation.info) }, &reply)) return null;
return .{ .width = reply.width, .height = reply.height, .pitch = reply.pitch, .format = reply.format };
}
/// Composite the dirty layers and flush the frame to the screen.
pub fn present() bool {
var reply: display_protocol.Reply = undefined;
return transact(.{ .operation = @intFromEnum(display_protocol.Operation.present) }, &reply);
}
/// One selectable display mode.
pub const Mode = display_protocol.Mode;
/// Fill `out` with the resolutions the display can switch to; returns how many were written
/// (zero on the GOP floor, or if the service never came up).
pub fn modes(out: []Mode) usize {
const h = service() orelse return 0;
var request = display_protocol.Request{ .operation = @intFromEnum(display_protocol.Operation.get_modes) };
var reply: [display_protocol.modes_reply_size]u8 = undefined;
const len = ipc.call(h, std.mem.asBytes(&request), &reply) catch return 0;
if (len < display_protocol.modes_reply_size) return 0;
const answer = std.mem.bytesToValue(display_protocol.ModesReply, reply[0..display_protocol.modes_reply_size]);
if (answer.status != 0) return 0;
const count = @min(@min(answer.count, display_protocol.max_modes), out.len);
for (0..count) |i| out[i] = answer.modes[i];
return count;
}
/// Change the display resolution. Only a native backend that supports mode-setting honours it
/// (on the GOP floor it returns false); on success the display's `info()` reports the new mode.
pub fn setMode(width: u32, height: u32) bool {
var reply: display_protocol.Reply = undefined;
const changed = transact(.{ .operation = @intFromEnum(display_protocol.Operation.set_mode), .width = width, .height = height }, &reply);
if (changed) mode = null; // the cached mode is stale now
return changed;
}
/// The mode, cached after the first `info()` so `color()` doesn't round-trip per pixel.
var mode: ?Info = null;
fn cachedInfo() ?Info {
if (mode) |m| return m;
const i = info() orelse return null;
mode = i;
return i;
}
/// The native pixel value for an 8-bit-per-channel colour, in the display's format. A
/// client packs colours through this so it never has to know the byte order itself.
pub fn color(r: u8, g: u8, b: u8) u32 {
const format = if (cachedInfo()) |i| i.format else 0;
return display_protocol.pack(format, r, g, b);
}
/// A handle to a server-owned layer: a positioned, z-ordered surface the client draws
/// into by command. Create with `createLayer`; drawing and moves take effect on the next
/// `present`. Coordinates are signed (a layer may sit partly off-screen).
pub const Layer = struct {
id: u32,
/// Fill a rectangle of this layer (layer-local coordinates) with a native `colour`.
pub fn fill(self: Layer, x: i32, y: i32, w: u32, h: u32, colour: u32) bool {
var reply: display_protocol.Reply = undefined;
return transact(.{
.operation = @intFromEnum(display_protocol.Operation.fill_rect),
.layer = self.id,
.x = @bitCast(x),
.y = @bitCast(y),
.width = w,
.height = h,
.colour = colour,
}, &reply);
}
/// Copy a `w`×`h` tile of native pixels (row-major, little-endian bytes) into this
/// layer at (`x`, `y`). The tile rides inline in the request, so `w*h*4` must fit
/// `display_protocol.maximum_payload`.
pub fn blitTile(self: Layer, x: i32, y: i32, w: u32, h: u32, pixels: []const u8) bool {
var request = display_protocol.Request{
.operation = @intFromEnum(display_protocol.Operation.blit_tile),
.layer = self.id,
.x = @bitCast(x),
.y = @bitCast(y),
.width = w,
.height = h,
};
const header = std.mem.asBytes(&request);
if (header.len + pixels.len > display_protocol.message_maximum) return false;
var buffer: [display_protocol.message_maximum]u8 = undefined;
@memcpy(buffer[0..header.len], header);
@memcpy(buffer[header.len..][0..pixels.len], pixels);
const h_svc = service() orelse return false;
var reply: [display_protocol.reply_size]u8 = undefined;
const len = ipc.call(h_svc, buffer[0 .. header.len + pixels.len], &reply) catch return false;
if (len < display_protocol.reply_size) return false;
return std.mem.bytesToValue(display_protocol.Reply, reply[0..display_protocol.reply_size]).status == 0;
}
/// Move / restack / show or hide the layer.
pub fn configure(self: Layer, x: i32, y: i32, z: u32, visible: bool) bool {
var reply: display_protocol.Reply = undefined;
return transact(.{
.operation = @intFromEnum(display_protocol.Operation.configure_layer),
.layer = self.id,
.x = @bitCast(x),
.y = @bitCast(y),
.z = z,
.visible = if (visible) 1 else 0,
}, &reply);
}
/// Mark a rectangle of this layer (layer-local) dirty for the next present — for when
/// the layer's pixels changed without a drawing call the compositor already tracked.
pub fn damage(self: Layer, x: i32, y: i32, w: u32, h: u32) bool {
var reply: display_protocol.Reply = undefined;
return transact(.{
.operation = @intFromEnum(display_protocol.Operation.damage),
.layer = self.id,
.x = @bitCast(x),
.y = @bitCast(y),
.width = w,
.height = h,
}, &reply);
}
/// Release the layer and its surface.
pub fn destroy(self: Layer) bool {
var reply: display_protocol.Reply = undefined;
return transact(.{ .operation = @intFromEnum(display_protocol.Operation.destroy_layer), .layer = self.id }, &reply);
}
};
/// Create a server-owned layer of `w`×`h` pixels at screen (`x`, `y`) with stacking order
/// `z` (higher is nearer the front), initially visible. Returns a handle, or null.
pub fn createLayer(x: i32, y: i32, w: u32, h: u32, z: u32) ?Layer {
var reply: display_protocol.Reply = undefined;
if (!transact(.{
.operation = @intFromEnum(display_protocol.Operation.create_layer),
.x = @bitCast(x),
.y = @bitCast(y),
.width = w,
.height = h,
.z = z,
.visible = 1,
}, &reply)) return null;
return .{ .id = reply.layer };
}