Initial commit: dynamic music & FX players
Continuous music players (DynamicSoundPlayer, 2D, 3D) with intensity-blended layers, playlist queue, Loop, fade in/out, pause/resume. One-shot SFX players (DynamicSoundFXPlayer, 2D, 3D) for overlapping triggers. All variants share RefCounted core classes via duck-typed property access. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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[plugin]
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name="gd-dynamic-sound"
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description="An audio/sound framework that will let you easily manage dynamic music and play dynamic fx in your game."
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author="Daniel Samson"
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version="0.1.0"
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script="plugin.gd"
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