move PitchMode to FX players and implement random pitch

The continuous music players had PitchMode/RandomMin/MaxPitchScale exports but
no logic referenced them. Pitch variation only makes sense per-trigger, which
the FX family supports natively. So:

- Remove PitchMode, RandomMinPitchScale, RandomMaxPitchScale, and the
  _validate_property hook from DynamicSoundPlayer / 2D / 3D.
- Add the same exports + _validate_property to DynamicSoundFXPlayer / 2D / 3D.
- Implement pitch resolution in DynamicSoundFXPlayerCore.play_fx: each trigger
  samples a fresh pitch from PitchMode and passes it as the pitch_scale
  argument to AudioStreamPlaybackPolyphonic.play_stream.
- Random pitch uses 1.0 + randf_range(min, max) so the existing -0.5/0.5
  defaults give a useful [0.5, 1.5] pitch range.
- README updated to reflect the move.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Daniel Samson
2026-04-29 15:03:03 +01:00
co-authored by Claude Opus 4.7
parent 7f227acb6a
commit dd805a4cd9
8 changed files with 67 additions and 56 deletions
+16
View File
@@ -15,6 +15,17 @@ extends AudioStreamPlayer
## Volume mix between intensity layers. Only blended when all three layers are set.
@export_range(0, 1) var Intensity : float = 0;
## How playback pitch is selected for each [method play_fx] trigger.
@export var PitchMode : DynamicSoundConstants.PitchMode = DynamicSoundConstants.PitchMode.Constant:
set(value):
PitchMode = value;
notify_property_list_changed();
## Minimum pitch offset (added to 1.0) when [member PitchMode] is Random.
@export var RandomMinPitchScale : float = -0.5;
## Maximum pitch offset (added to 1.0) when [member PitchMode] is Random.
@export var RandomMaxPitchScale : float = 0.5;
var _core : DynamicSoundFXPlayerCore;
func _enter_tree() -> void:
@@ -25,6 +36,11 @@ func _enter_tree() -> void:
if bus == &"Master" and AudioServer.get_bus_index("FX") != -1:
bus = "FX";
func _validate_property(property: Dictionary) -> void:
if property.name in ["RandomMinPitchScale", "RandomMaxPitchScale"]:
if PitchMode != DynamicSoundConstants.PitchMode.Random:
property.usage &= ~PROPERTY_USAGE_EDITOR;
func _ready() -> void:
_core = DynamicSoundFXPlayerCore.new(self);
_core.ready();
+16
View File
@@ -14,6 +14,17 @@ extends AudioStreamPlayer2D
## Volume mix between intensity layers. Only blended when all three layers are set.
@export_range(0, 1) var Intensity : float = 0;
## How playback pitch is selected for each [method play_fx] trigger.
@export var PitchMode : DynamicSoundConstants.PitchMode = DynamicSoundConstants.PitchMode.Constant:
set(value):
PitchMode = value;
notify_property_list_changed();
## Minimum pitch offset (added to 1.0) when [member PitchMode] is Random.
@export var RandomMinPitchScale : float = -0.5;
## Maximum pitch offset (added to 1.0) when [member PitchMode] is Random.
@export var RandomMaxPitchScale : float = 0.5;
var _core : DynamicSoundFXPlayerCore;
func _enter_tree() -> void:
@@ -24,6 +35,11 @@ func _enter_tree() -> void:
if bus == &"Master" and AudioServer.get_bus_index("FX") != -1:
bus = "FX";
func _validate_property(property: Dictionary) -> void:
if property.name in ["RandomMinPitchScale", "RandomMaxPitchScale"]:
if PitchMode != DynamicSoundConstants.PitchMode.Random:
property.usage &= ~PROPERTY_USAGE_EDITOR;
func _ready() -> void:
_core = DynamicSoundFXPlayerCore.new(self);
_core.ready();
+16
View File
@@ -14,6 +14,17 @@ extends AudioStreamPlayer3D
## Volume mix between intensity layers. Only blended when all three layers are set.
@export_range(0, 1) var Intensity : float = 0;
## How playback pitch is selected for each [method play_fx] trigger.
@export var PitchMode : DynamicSoundConstants.PitchMode = DynamicSoundConstants.PitchMode.Constant:
set(value):
PitchMode = value;
notify_property_list_changed();
## Minimum pitch offset (added to 1.0) when [member PitchMode] is Random.
@export var RandomMinPitchScale : float = -0.5;
## Maximum pitch offset (added to 1.0) when [member PitchMode] is Random.
@export var RandomMaxPitchScale : float = 0.5;
var _core : DynamicSoundFXPlayerCore;
func _enter_tree() -> void:
@@ -24,6 +35,11 @@ func _enter_tree() -> void:
if bus == &"Master" and AudioServer.get_bus_index("FX") != -1:
bus = "FX";
func _validate_property(property: Dictionary) -> void:
if property.name in ["RandomMinPitchScale", "RandomMaxPitchScale"]:
if PitchMode != DynamicSoundConstants.PitchMode.Random:
property.usage &= ~PROPERTY_USAGE_EDITOR;
func _ready() -> void:
_core = DynamicSoundFXPlayerCore.new(self);
_core.ready();
+10 -3
View File
@@ -3,8 +3,9 @@ class_name DynamicSoundFXPlayerCore
##
## Owned by [DynamicSoundFXPlayer], [DynamicSoundFXPlayer2D], and [DynamicSoundFXPlayer3D].
## Operates on its owner via duck-typed property access — the owner must expose
## [code]Sound[/code], [code]Intensity[/code], [code]volume_db[/code], [code]play()[/code],
## and [code]get_stream_playback()[/code].
## [code]Sound[/code], [code]Intensity[/code], [code]PitchMode[/code],
## [code]RandomMinPitchScale[/code], [code]RandomMaxPitchScale[/code],
## [code]volume_db[/code], [code]play()[/code], and [code]get_stream_playback()[/code].
extends RefCounted
var _player;
@@ -23,14 +24,20 @@ func play_fx() -> void:
var sound : DynamicSound = _player.Sound;
if sound == null or _playback == null:
return;
var pitch : float = _resolve_pitch();
var layers : Array[AudioStream] = [];
if sound.Intensity1 != null: layers.append(sound.Intensity1);
if sound.Intensity2 != null: layers.append(sound.Intensity2);
if sound.Intensity3 != null: layers.append(sound.Intensity3);
var real_intensity : float = _player.Intensity if layers.size() == 3 else 0.0;
for i in layers.size():
var id : int = _playback.play_stream(layers[i]);
var id : int = _playback.play_stream(layers[i], 0.0, 0.0, pitch);
if id == AudioStreamPlaybackPolyphonic.INVALID_ID:
continue;
var vol_lin : float = max((.5 - abs(float(i) / 2 - real_intensity)) / .5, 0.0);
_playback.set_stream_volume(id, linear_to_db(db_to_linear(_player.volume_db) * vol_lin));
func _resolve_pitch() -> float:
if _player.PitchMode == DynamicSoundConstants.PitchMode.Random:
return 1.0 + randf_range(_player.RandomMinPitchScale, _player.RandomMaxPitchScale);
return 1.0;
-16
View File
@@ -22,17 +22,6 @@ extends AudioStreamPlayer
## When true, finished songs are re-appended to the back of the queue so the playlist cycles forever.
@export var Loop : bool;
## How playback pitch is selected.
@export var PitchMode : DynamicSoundConstants.PitchMode = DynamicSoundConstants.PitchMode.Constant:
set(value):
PitchMode = value;
notify_property_list_changed();
## Minimum pitch scale when [member PitchMode] is Random.
@export var RandomMinPitchScale : float = -0.5;
## Maximum pitch scale when [member PitchMode] is Random.
@export var RandomMaxPitchScale : float = 0.5;
var _core : DynamicSoundPlayerCore;
func _set(property: StringName, value: Variant) -> bool:
@@ -49,11 +38,6 @@ func _enter_tree() -> void:
if bus == &"Master" and AudioServer.get_bus_index("Music") != -1:
bus = "Music";
func _validate_property(property: Dictionary) -> void:
if property.name in ["RandomMinPitchScale", "RandomMaxPitchScale"]:
if PitchMode != DynamicSoundConstants.PitchMode.Random:
property.usage &= ~PROPERTY_USAGE_EDITOR;
func _ready() -> void:
_core = DynamicSoundPlayerCore.new(self);
_core.ready();
-16
View File
@@ -21,17 +21,6 @@ extends AudioStreamPlayer2D
## When true, finished songs are re-appended to the back of the queue so the playlist cycles forever.
@export var Loop : bool;
## How playback pitch is selected.
@export var PitchMode : DynamicSoundConstants.PitchMode = DynamicSoundConstants.PitchMode.Constant:
set(value):
PitchMode = value;
notify_property_list_changed();
## Minimum pitch scale when [member PitchMode] is Random.
@export var RandomMinPitchScale : float = -0.5;
## Maximum pitch scale when [member PitchMode] is Random.
@export var RandomMaxPitchScale : float = 0.5;
var _core : DynamicSoundPlayerCore;
func _set(property: StringName, value: Variant) -> bool:
@@ -48,11 +37,6 @@ func _enter_tree() -> void:
if bus == &"Master" and AudioServer.get_bus_index("Music") != -1:
bus = "Music";
func _validate_property(property: Dictionary) -> void:
if property.name in ["RandomMinPitchScale", "RandomMaxPitchScale"]:
if PitchMode != DynamicSoundConstants.PitchMode.Random:
property.usage &= ~PROPERTY_USAGE_EDITOR;
func _ready() -> void:
_core = DynamicSoundPlayerCore.new(self);
_core.ready();
-16
View File
@@ -21,17 +21,6 @@ extends AudioStreamPlayer3D
## When true, finished songs are re-appended to the back of the queue so the playlist cycles forever.
@export var Loop : bool;
## How playback pitch is selected.
@export var PitchMode : DynamicSoundConstants.PitchMode = DynamicSoundConstants.PitchMode.Constant:
set(value):
PitchMode = value;
notify_property_list_changed();
## Minimum pitch scale when [member PitchMode] is Random.
@export var RandomMinPitchScale : float = -0.5;
## Maximum pitch scale when [member PitchMode] is Random.
@export var RandomMaxPitchScale : float = 0.5;
var _core : DynamicSoundPlayerCore;
func _set(property: StringName, value: Variant) -> bool:
@@ -48,11 +37,6 @@ func _enter_tree() -> void:
if bus == &"Master" and AudioServer.get_bus_index("Music") != -1:
bus = "Music";
func _validate_property(property: Dictionary) -> void:
if property.name in ["RandomMinPitchScale", "RandomMaxPitchScale"]:
if PitchMode != DynamicSoundConstants.PitchMode.Random:
property.usage &= ~PROPERTY_USAGE_EDITOR;
func _ready() -> void:
_core = DynamicSoundPlayerCore.new(self);
_core.ready();