respect autoplay; add play_playlist() for manual start

DynamicSoundPlayerCore.ready() always called play() if a playlist had songs,
ignoring the inherited AudioStreamPlayer.autoplay property. Now early-returns
when autoplay is false. Adds play_playlist() (exposed on all three continuous
wrappers) so users with autoplay=false have a non-fade way to start playback.
fade_in() now uses the same _start_playback() helper.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Daniel Samson
2026-04-29 15:29:08 +01:00
co-authored by Claude Opus 4.7
parent 36350ab8d5
commit e8224e3913
5 changed files with 33 additions and 11 deletions
+4
View File
@@ -44,6 +44,10 @@ func _ready() -> void:
func _process(delta: float) -> void:
if _core: _core.process(delta);
## Start (or resume) playlist playback. Useful when [code]autoplay[/code] is false.
func play_playlist() -> void:
if _core: _core.play_playlist();
## Pause playback. Call [method resume] to continue.
func pause() -> void:
if _core: _core.pause();