Commit Graph

  • 7bcc12b45b
    make fade_in/fade_out idempotent — repeat calls toward the same target are no-ops main Daniel Samson 2026-04-29 20:32:06 +0100
  • 5204295864
    refactor fade_in/fade_out to drive volume_db directly and decouple from play/stop Daniel Samson 2026-04-29 20:24:30 +0100
  • 1e53fb83d1
    advance_to_track: ignore same-index calls so requesting the current track no longer restarts it Daniel Samson 2026-04-29 20:24:18 +0100
  • bd0629f554
    center logo and title in README, shrink logo Daniel Samson 2026-04-29 17:09:34 +0100
  • 184b257135
    add logo and proper icon, update @icon refs Daniel Samson 2026-04-29 17:07:36 +0100
  • 5758106b1e
    gate plugin on Godot 4.6+; drop stale gd-options autoload registrations Daniel Samson 2026-04-29 16:45:43 +0100
  • 59f1d93c6f
    validate that intensity layers have matching lengths Daniel Samson 2026-04-29 16:36:50 +0100
  • 60047069fd
    add MIT license Daniel Samson 2026-04-29 16:33:33 +0100
  • df3e73b32e
    add SkipMode enum (UseReverbTail / CrossFade / Jump) Daniel Samson 2026-04-29 16:31:37 +0100
  • e792572635
    fix stale gd-dynamic-audio icon paths on resource classes Daniel Samson 2026-04-29 16:13:25 +0100
  • c989fc4eea
    implement reverb tail, LoopMode, and playlist navigation Daniel Samson 2026-04-29 16:07:06 +0100
  • e8224e3913
    respect autoplay; add play_playlist() for manual start Daniel Samson 2026-04-29 15:29:08 +0100
  • 36350ab8d5
    ship a sample bus layout with Music and FX Daniel Samson 2026-04-29 15:09:10 +0100
  • dd805a4cd9
    move PitchMode to FX players and implement random pitch Daniel Samson 2026-04-29 15:03:03 +0100
  • 7f227acb6a
    auto-detect Music/FX bus in editor Daniel Samson 2026-04-29 15:00:56 +0100
  • cb47d89377
    Initial commit: dynamic music & FX players Daniel Samson 2026-04-29 14:46:48 +0100