@tool extends EditorPlugin const MIN_MAJOR : int = 4 const MIN_MINOR : int = 6 func _enter_tree() -> void: var v : Dictionary = Engine.get_version_info() if v.major < MIN_MAJOR or (v.major == MIN_MAJOR and v.minor < MIN_MINOR): push_error("gd-dynamic-sound requires Godot %d.%d+ (running %s). Some classes may fail to load or behave incorrectly." % [MIN_MAJOR, MIN_MINOR, v.string]) func _exit_tree() -> void: pass