Continuous music players (DynamicSoundPlayer, 2D, 3D) with intensity-blended layers, playlist queue, Loop, fade in/out, pause/resume. One-shot SFX players (DynamicSoundFXPlayer, 2D, 3D) for overlapping triggers. All variants share RefCounted core classes via duck-typed property access. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
8 lines
211 B
INI
8 lines
211 B
INI
[plugin]
|
|
|
|
name="gd-dynamic-sound"
|
|
description="An audio/sound framework that will let you easily manage dynamic music and play dynamic fx in your game."
|
|
author="Daniel Samson"
|
|
version="0.1.0"
|
|
script="plugin.gd"
|