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IPC: message-passing channels
Inter-process communication is the backbone of a microkernel. Once drivers and services run isolated in their own address spaces (vision), they can't just call each other — a request becomes a message. In a microkernel, whatever was a function call across a monolithic kernel is IPC, so it's a first-class concern, not an afterthought.
There are two layers, built a milestone apart:
system/kernel/ipc.zig— a bounded blocking channel between kernel threads, described below. The primitive, and where the blocking discipline was worked out.system/kernel/ipc-synchronous.zig— synchronous call/reply between processes, across address spaces. What user-space servers and drivers actually talk over. It's the second half of this document.
The channel
The first form is a bounded blocking channel (system/kernel/ipc.zig): a fixed-size
ring buffer of messages with a producer/consumer rendezvous, built on the
scheduler's wait queues.
Channel(T, capacity) is generic over the message type and buffer size. It holds a
ring buffer, a count, and two wait queues:
send(msg)— if the channel is full, block on the not-full queue; otherwise write the message, bump the count, and wake a waiting receiver.recv()— if the channel is empty, block on the not-empty queue; otherwise take a message, drop the count, and wake a waiting sender.
Neither side busy-waits: a full channel parks the sender, an empty one parks the receiver, and each operation wakes the other side when it makes progress possible.
Two details make it correct:
- Recheck in a loop. A woken task re-tests the condition (
while (full) wait) rather than assuming the slot is still available — another waiter may have taken it first. This is the standard guard against spurious or racing wakeups. - One critical section.
send/recvrun undersaveInterrupts/restoreInterrupts(the composable form, see scheduling.md), so checking the condition and committing the block/enqueue happen atomically with respect to the timer preempting mid-operation.waitLocked/wakeLockedare the variants that assume the caller already holds that critical section.
Verifying it
The ipc test (see testing.md) runs a producer and a consumer passing
100 messages through a 4-slot channel. The small buffer means the channel goes
full and empty over and over, so both the blocking-send and blocking-recv paths are
exercised heavily. The messages arrive intact and in order (their sum is the
expected 5050), and neither task busy-waits — they block and wake each other.
Endpoints: call/reply across address spaces
A channel connects two kernel threads sharing one address space. Real servers are
processes, so the payload has to cross an address-space boundary. That's
system/kernel/ipc-synchronous.zig, and its shape is L4's: a synchronous rendezvous at an
Endpoint, with the message copied directly from the sender's pages to the receiver's
(copyAcross walks both sets of page tables through the physmap — no CR3 switch, no
bounce buffer).
Two syscalls carry it:
ipc_call(h, msg, reply)— copymsgto the server, block until it replies.ipc_reply_wait(h, reply, recv)— reply to the client you're still holding (if any), then block for the next request. One syscall, because a server's steady state is always "finish the last one, wait for the next".
An endpoint is reached by handle — a small integer index into the process's handle
table (Task.handles), exactly like a file descriptor, and just as unforgeable. The
bootstrap problem (how do you get the first handle?) is solved by a tiny name registry:
a server calls ipc_register(service_id, h) under a well-known small integer, and a
client calls ipc_lookup(service_id).
The server never learns the client's identity beyond a badge, delivered alongside the message: the caller's task id.
Interrupts are messages too
notifyFromIsr posts an asynchronous notification to an endpoint — no payload, no
reply owed — and wakes whoever is blocked in reply_wait. Its badge has the top bit
set (notify_badge_bit), which is how a driver's single event loop distinguishes "a
client wants something" from "the hardware wants something". Notifications sit in a
small coalescing ring on the endpoint, so an interrupt taken while the driver was busy
elsewhere is not lost.
This is what makes a user-space driver possible at all, and it's the subject of drivers.md.
What's next (not done here)
- Priority inheritance through IPC, so a high-priority client blocked on a low-priority server doesn't suffer unbounded priority inversion.
- Handle transfer. A server can't hand a client a handle to a third endpoint, so every capability is either well-known (the registry) or inherited — there's no way to delegate one.
- Asynchronous / buffered send for the cases where a rendezvous is the wrong shape (logging, notifications between servers).
- A bounded reply.
MSG_MAXis 256 bytes and the copy runs under the big kernel lock; a bulk transfer wants shared pages, not a copy.