gd-controls/README.md

1.4 KiB

gd-controls

Standardize game controls framework

  • Input detection for keyboard/mouse, PC/XBox/Playstation/Nintendo controller
  • Custom GameControlLabel that changes the symbols based on the input detection

Default Mapping

gd-controls comes with a default mapping and mapping to the promptfont icon font set.

Install

  1. Drop this addon into your project under addons/gd-controls/ (clone, copy, or add as a submodule).
  2. Enable the plugin: Project → Project Settings → Plugins → gd-controls → Enable.
  3. Install the standard input actions into project.godot:
    python3 addons/gd-controls/install.py
    
    This reads key_mapping/names.csv and adds one Godot input action per row to the [input] section. Existing actions whose names don't match a CSV row are preserved; same-named actions are overwritten. Re-run the script any time you edit names.csv.
  4. Reopen the project in Godot so it picks up the new input actions and the prompt-font resources.

Requires Python 3.9+ for install.py.

Regenerating the prompt-font mapping

src/prompt_font_mapping.gd is generated from key_mapping/promptfont.csv. After editing the CSV, run:

python3 addons/gd-controls/src/gen.py

The generator splices its output between the # === STARTGEN === / # === ENDGEN === markers in the .gd file; the surrounding scaffolding is left intact.