Continuous music players (DynamicSoundPlayer, 2D, 3D) with intensity-blended layers, playlist queue, Loop, fade in/out, pause/resume. One-shot SFX players (DynamicSoundFXPlayer, 2D, 3D) for overlapping triggers. All variants share RefCounted core classes via duck-typed property access. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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2 lines
20 B
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