add reusable options menu plugin with localized UI
- Settings autoloads (Game/Input/Graphics/Audio) backed by FileManager, persisted to user:// JSON files - OptionsMenu scene with tabs wired to each autoload: Game (locale), Input (invert vertical axis), Graphics (window mode, borderless, screen), Audio (master/music/fx volume) - GraphicsSettings reads DisplayServer state when running in editor to avoid clobbering the editor's window mode; exported builds load from disk and apply via set_screen_and_apply with a _loading guard to suppress redundant writes - Built-in translations for en/es/fr/de/ja/zh_CN registered at runtime from translations/gd_options.csv - Control-prompt icon assets for keyboard, PlayStation, Xbox, Nintendo - Flesh out README with scope and audio bus layout requirement Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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Claude Opus 4.7
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[plugin]
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name="gd-options"
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description="Re-usable settings menu for godot (gd scripts) to configure game, input, graphics and sound settings."
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author="Daniel Samson"
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version="0.1.0"
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script="plugin.gd"
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