Daniel SamsonandClaude Opus 4.7 f0f8bdfafb add reusable options menu plugin with localized UI
- Settings autoloads (Game/Input/Graphics/Audio) backed by FileManager,
  persisted to user:// JSON files
- OptionsMenu scene with tabs wired to each autoload: Game (locale),
  Input (invert vertical axis), Graphics (window mode, borderless,
  screen), Audio (master/music/fx volume)
- GraphicsSettings reads DisplayServer state when running in editor
  to avoid clobbering the editor's window mode; exported builds load
  from disk and apply via set_screen_and_apply with a _loading guard
  to suppress redundant writes
- Built-in translations for en/es/fr/de/ja/zh_CN registered at runtime
  from translations/gd_options.csv
- Control-prompt icon assets for keyboard, PlayStation, Xbox, Nintendo
- Flesh out README with scope and audio bus layout requirement

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-28 18:06:45 +01:00
2026-04-28 09:25:05 +00:00
2026-04-28 09:25:05 +00:00

gd-options

Re-usable settings/options menu for godot (gd scripts) to configure game, input, graphics and sound settings.

  • GameSettings global
  • InputSettings global
  • GraphicsSettings global
  • AudioSettings global
  • Saves and loads states from user:// application directory

Pre-Requisites

Game:

  • TBD

Input:

  • TBD

Graphics:

  • TBD

Audio:

  • Use the default_audio_bus_layout
    • "Master" bus
    • "Music" bus
    • "FX" bus
S
Description
re-usable settings plugin for godot (gd scripts), to configure game, graphics and sound settings.
Readme
146 KiB
Languages
GDScript 100%