Files
gd-options/README.md
T
Daniel SamsonandClaude Opus 4.7 f0f8bdfafb add reusable options menu plugin with localized UI
- Settings autoloads (Game/Input/Graphics/Audio) backed by FileManager,
  persisted to user:// JSON files
- OptionsMenu scene with tabs wired to each autoload: Game (locale),
  Input (invert vertical axis), Graphics (window mode, borderless,
  screen), Audio (master/music/fx volume)
- GraphicsSettings reads DisplayServer state when running in editor
  to avoid clobbering the editor's window mode; exported builds load
  from disk and apply via set_screen_and_apply with a _loading guard
  to suppress redundant writes
- Built-in translations for en/es/fr/de/ja/zh_CN registered at runtime
  from translations/gd_options.csv
- Control-prompt icon assets for keyboard, PlayStation, Xbox, Nintendo
- Flesh out README with scope and audio bus layout requirement

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-28 18:06:45 +01:00

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Markdown

# gd-options
Re-usable settings/options menu for godot (gd scripts) to configure game, input, graphics and sound settings.
- GameSettings global
- InputSettings global
- GraphicsSettings global
- AudioSettings global
- Saves and loads states from [user://](https://docs.godotengine.org/en/latest/tutorials/io/data_paths.html) application directory
## Pre-Requisites
Game:
- TBD
Input:
- TBD
Graphics:
- TBD
Audio:
- Use the default_audio_bus_layout
- "Master" bus
- "Music" bus
- "FX" bus